Map: The_keep Release: Evening of May 2

Sabre

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At least put the drink that they have in the book ingame...Don't remember what it's called, but I'd enjoy being bashed with a gold brick wrapped in a lemon peel :D
 

The Man In Black

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Pan-Galactic Gargle Blaster. It has the effect of wrapping a gold bar in a lemon and beating your brains in with it. (I believe that was right..)
 

Littlefrodo

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Cmon Guys this isnt a thread about The Hitchhiker's Guide to the Galaxy - - '
 

Sabre

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Heh, sorry...That's just an awesome series though...Got any map updates?
 

Littlefrodo

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Well I just got to add some more bandits somewhere and maybe fix some few light, a chest and ye i need to make a stair and fix a key thingy to a freakin door and i need to smear poop allover my school.
Well someone can help me with the key thingy becuase i dun understand the tutorial the key thing is something weird forme?!.

And Thothie is probably working with the boss
 

Thothie

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Yeah, plus elite series bandits...

...what levels were you aiming for on this map again? Might help me work up the boss script details, plus help me decide how cruel to make the 1337 bandits.

This map might be unfriendly some older graphics cards - it's off the 16x grid in a lot of places, so it's going to split a lot more than need be. The front area is a bit wide open too. You got a lot of 1x1 grid useage that may lead to strange errors later (I already had the ceiling in your boss room go wonky on me). Too much trouble to go back and optimize most of that now, just maybe keep in mind on future maps.

I'd also consider increasing the range of all your light sources - map seems to look a bit better when the torches have a larger glow radius. (change ZHLT fade(_fade) from 1.0 to 0.5)

That boss room is going to need some heavy modifications to be less sploitable. I've done this on the test map I've put together as an example. I'll give you the source of that with the alpha pack.

Beautiful map though, don't get me wrong with my critiques. ;)
 

Littlefrodo

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Well I have tested this map with a lvl 20 char and its able to solo if u play good. So i think this map is for lvl 20 - 30

I agree this map is unfreindly for older graphics cards but not so much in msc is :p I cant find any problem with this map, the grid size dose't matter after compiling right? . And There ist any problem with any fps drops if I dont count with those msc create itself. And the bit wide open front area will not be a problem becuase the big wall + Vis Tool will cut it off ssooooooooo 8)
Well I can check the problems and begin a rather big renovation tonight and I hope I will be able to remake all the 1x1 grid useage. Becuase I've worked really hard with this map and Im ready to do whats best for my precious map.
I really want to fix this becuase I dont want to donate a wooden diamond that looks like a real one. :wink:


Btw, what happend with the roof in the boss room, I dont get any problems? Did u test it with a full compilation?

Thothie said:
That boss room is going to need some heavy modifications to be less sploitable. I've done this on the test map I've put together as an example. I'll give you the source of that with the alpha pack.
Yes thats perfect! gimme
 

Thothie

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Still working on the l337s and bosses, but I'll try to make em stay under level 30. I'll get ya the map after I have them running around in it proper.

new_bling.gif
The new Lord of All Bling? ;)

Grid size DOES matter after compiling - it decides where all the brush splits occur in the map during each frame render. So, some of what you've done is going to result in dozens, in a few places hundreds, more faces rendered on the client each frame then need be. Still, it isn't fatal, and neigh impossible to fix - just saying, next map, stay to some hex friendly grid.
 

Tirex

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:O
Is that the two handed flame sword thingy, will he drop it?
 

Littlefrodo

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Oh that guy is nice :D :D

But Im still worried about the Grid things it makes me dread, I want to remove all the 1x1 and such og poopy thing.

So can u let me do a small renovation in the most citical places?
 

J-M v2.5.5

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Thothie said:
new_bling.gif
The new Lord of All Bling? ;)
"DO YOUR CHAIN HANG LOW
pirate2.jpg
"
http://www.youtube.com/watch?v=aMxgFDmyEsY
 

Thothie

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So can u let me do a small renovation in the most citical places?

You can do all the renovations you want, I assumed this wasn't the final source. Just saying it is FAR too much trouble to go back and undo it all.

There are actually 4-6 bandit bosses, he's just one of em (sample boss room is setup to handle 1 of the six bosses, chosen at random). I'll come up with some appropriate names, and if you don't like em, ya can change em... I think I'll set it up to only use their names on your map. On any other map they'll just show up as "Bandit Leader" - in case someone needs them for a level 40 map with swarms of giant bandits.
 

Littlefrodo

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Yes thats cool for me do as u want ^^
But my mapping misstakes wount be any bigger problems i hope?
 

Thothie

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I'd worry if you were still expanding it, but it seems you're just about done. It *is* however, going to make it really hard to copy this room I made back into the map, if you want to do it directly (there's a lot of changes).

In anycase, my 1337 bandits are ready, but not the bandit boss. The bandit boss room, however, is ready, so I figured I'd give you a demo map for that room and the 1337 bandits to chew on, as I probably won't get to work on the boss till Friday.

Check your PM for alpha pack and map+map source.
 

Littlefrodo

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Thothie said:
I'd also consider increasing the range of all your light sources - map seems to look a bit better when the torches have a larger glow radius. (change ZHLT fade(_fade) from 1.0 to 0.5)

Im using the latest ZHLT But my light entity does't have "ZHLT fade" Can i change it another way?
 

Thothie

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Ye are not using the latest Half-Life FGD.

You can turn off the smart edit and add "_fade" manually. Think the range is 0.01-10.0 - smaller values = cast light farther, defaults to 1.0.
 

Thothie

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I'll try to have another alpha package for you tonight... Bandit Bosses are more or less done - certainly functional. Most of the time I wasted was was on the Orion Bow effect used by the bandit archer boss... Two days of trying to figure a way to make a scalable sprite-based projectile with an adjustable speed, only to find the entire effort rendered useless by the sticky client side sprites (#*$&#@!). I had to scrap the whole thing and start over with a set of scaled models instead. Works pretty good now though.
 

Littlefrodo

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Need FGD

Thothie said:
Ye are not using the latest Half-Life FGD.

You can turn off the smart edit and add "_fade" manually. Think the range is 0.01-10.0 - smaller values = cast light farther, defaults to 1.0.

I found the new hl fGg with _fade and the enw stuff with my other computer and now I cant find the same site I downloaded it from here with this computer! and I cant go to my other cumputer to send it becus it takes hour to get there.

Is there someone that know where that FGD is?
I used verc's hammer site to find the correct FGD but they host a FDG that ist the same as I used.

I need it becuase i think this FGD im using here causes an fatal error becuase of my lights.

The FGD i shows light entitys as a light sprite and etc and the ones i found doesnt do that and doesnt have _fade and stuff
.

fatalerrorva5.jpg
 

Thothie

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Meh, I linked a few in the tutorial... here's mine:
http://www.thothie.com/msc_dev1/halflife.fgd

Use both that and the ms1.4.fgd

As for the Mod_Extradata error, although it's usually caused by monsters not tied to spawns, it is known that that is not the only thing that causes it, and sometimes it's just unavoidable on a listen server (bit of a mystery it is still). Start on Char_Recover or Edana, and changelevel to the test map and you'll be fine.
 

Belmont

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I had that problem once, reinstalled and it was gone, was a long time ago tho.
 
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