See attached video. Equipment sockets on the character mesh are coming along. It's far from perfect - I could tinker with the positioning of the meshes when they're placed in the hands, but I'd rather move onto the next step: a Character Stats panel. There's also some minor glitches, like the Character clipping through the back of the Armor, but that has more to do with the UE4 Mannequin being an awkward size. Let me know what you think, thanks!
View attachment MSR_Equip.mp4
View attachment MSR_Equip.mp4