Need Modelers and Mappers and Texturers and ect...(HL2)

Witness of God

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I am developing a Half-Life Map of Solomons's Temple. The benifits are to use the map as a refrence of work that you have developed. The map will be very valuable for researchers also. I have many scholars that are going to make it an almost exact replica of the Old Temple. It will have many developers and modelers and ect... so all together it is not that much for one man to the many that are to develop.



This is to give a idea of how it will look.



KingSolomonsTempleModel.jpg



A close up of the Entry..



KSTtheMainEntry.jpg



How the inside will be formed........

JerusalemTemple-sm-en.gif



Inside view of the Holy Place in the Temple/ the big room....



KSTtheHolyPlace1.jpg



Inside Veiw of the Holy of Holies....



KSTtheMostHolyPlace.jpg





We currently have 3 devs and need more so please sign up and I will sign you up to the Forum. Thankyou.
 

Gaz

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In reply to your PM aswell :)



It could be done in either HL1 or HL2, but would need to be made in sections.



Eg, inside and outside are different areas of the map, teleporting from the entrance outside to the enterance inside. However, there appears to be lots of details like pillars etc, detail on such a large map will need to be low, even for HL2. Special use of hint brushes and portals is highly advised, this is not a map I recommend making unless you have serious determination and a whole load of skill behind you.



Ambition is always the greatest killer, and in my honest opinion a smaller level (maybe just the inside, or a smaller building (take out details)) would be more appropriate. This just seems a huge task.





Good luck which ever way you go with it though :)
 

Witness of God

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Thanks that will help alot on our development on it. I am very glad to hear it is possible to have made on Half-life 1. Would it be possible to fit just the inside of the temple and have it High Quality?
 

Gaz

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In HL1, its going to need to be very simple with good tectures, you can up the polys in HL2 a bit, but its still not going to look as good as what I persive you'll want it, take a small part of the inside and give it your all, but its going to take a fair bit of time.
 

JabbahRulz

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looks good.. but it will probably take as long to make the map as to making the real building :O
 

Witness of God

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Could I make these maps like they did In half-life to were you walk past a section and it loads the next part of the map but the other section is a whole other map itself? I need to fit the Whole thing but if i did do it by teleportation you mean were it loads another map as a add-on to the other one? I hope that wasn’t confusing.
 

J-M v2.5.5

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You could make transitions but that would force your map into singleplayer. Unless you make it compatible for Sven Co-Op where you can have people run into transitions in online games too.
 

Witness of God

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"sighs" This is going to be a pain to fit all into one map, but it can be done ill have to make do with what im allowed. :?
 

Cyax

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I will help you guys, always been into ancient and medieval architexture. You guys don't plan on compiling it though.... Do you? :p
 

Cyax

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My computer will be like,



"OMG OVER 900,000 FACES!!! AHHHHHHHHHHHHHHHHHHHHHHHHH!!!! *BOOOOM!!!*"
 

TROOP EXTREME

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i have looked at your project and think its a great idea

i am a nivice map maker but this looks like a huge task

still i am up for input
 

Dridmar

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Lol.....
 
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