- The greater ice blade used to be a good weapon. Now it requires 10 mana for the ice encasement charge, causing the weapon to be completely overshadowed by its "bigger brother", the hoarfrost shard.
- The dark sword now requires mana, the sixth charge was removed, and the damage was reduced a bit. It got nerfed because it was supposedly way too powerful, but the people who nerfed it never realized that it actually takes time to charge the weapon.
- The bBlood drinker no longer heals you when you hit undead/unholy creatures. You'd say this is logical, but it's a DARK weapon, so why can't it heal you when you hit undead/unholy? Also, sources tell me that the regeneration rate will be reduced in the next patch.
- When the golden axe was first put in-game, people started acquiring it. Because MS:C and logic do not combine, and because, therefore, weapons are not supposed to be acquired, every golden axe was 'cursed'. Golden axes now break, requiring you to go on a painful, boring quest to fix them.
- The lightning rod third charge no longer auto-aims. Given the fact that most monsters in the game have garbage hitboxes, this is a disgrace.
- The phoenix armor used to give back HP every time you got damaged by fire magic. Then the HP regeneration rate got nerfed, and now it gives back mana instead. Talk about a double-nerf.
- The bone blade heal rate got severely reduced. I recall it being two or three times as good when it was first in-game.
- The demon claws soul drain attack is no longer ranged and the damage is now 3*(mana/2) rather than 2*mana. A lot of people thought that the change in damage calculation was a good thing, but anybody with even half a brain knows that 3*(mana/2) = 1.5*mana, which is LESS than 2*mana.
- The lightning storm mana drain rate and damage are now not as good as they were before. Back in the days, the lightning storm was a potent spell. Now it's just garbage.
- Chain lightning barely hits nowadays.
- Healing circles can no longer stack, yet monsters CAN stack their death circles, for examples.
- Rejuvenation no longer passively heals for a short time, and rejuvenation can't stack either anymore.
- Blizzard spawn location got nerfed (keledrosprelude2 -> keledrosruins).
- Torkalath blade spawn location got nerfed (mscave -> highlands_msc).
- Rune shield spawn location got nerfed (mscave -> ms_snow).
- Demon claws spawn location got nerfed (demontemple -> skycastle).
- Calrian, the Ice Lord and Keledros have all been made more resistant to holy damage just because high-level players (who don't even bother with these bosses anymore) got way too strong for them.
- Atholo gained passive HP regeneration.
- Just about everything in Lodagond got nerfed. It's so bad, I can't even describe it. Instead, I'll link to J-M's Lodagond chart.
- The demon blood + vampire blood stack got destroyed.
- Some weapons now use unrealistically high amounts of stamina (such as the dark maul), and this wasn't the case before.
- The aluhandra2 final reward got nerfed drastically.
- The XP in old_helena got HALVED for no good reason at all.
- The dark sword now requires mana, the sixth charge was removed, and the damage was reduced a bit. It got nerfed because it was supposedly way too powerful, but the people who nerfed it never realized that it actually takes time to charge the weapon.
- The bBlood drinker no longer heals you when you hit undead/unholy creatures. You'd say this is logical, but it's a DARK weapon, so why can't it heal you when you hit undead/unholy? Also, sources tell me that the regeneration rate will be reduced in the next patch.
- When the golden axe was first put in-game, people started acquiring it. Because MS:C and logic do not combine, and because, therefore, weapons are not supposed to be acquired, every golden axe was 'cursed'. Golden axes now break, requiring you to go on a painful, boring quest to fix them.
- The lightning rod third charge no longer auto-aims. Given the fact that most monsters in the game have garbage hitboxes, this is a disgrace.
- The phoenix armor used to give back HP every time you got damaged by fire magic. Then the HP regeneration rate got nerfed, and now it gives back mana instead. Talk about a double-nerf.
- The bone blade heal rate got severely reduced. I recall it being two or three times as good when it was first in-game.
- The demon claws soul drain attack is no longer ranged and the damage is now 3*(mana/2) rather than 2*mana. A lot of people thought that the change in damage calculation was a good thing, but anybody with even half a brain knows that 3*(mana/2) = 1.5*mana, which is LESS than 2*mana.
- The lightning storm mana drain rate and damage are now not as good as they were before. Back in the days, the lightning storm was a potent spell. Now it's just garbage.
- Chain lightning barely hits nowadays.
- Healing circles can no longer stack, yet monsters CAN stack their death circles, for examples.
- Rejuvenation no longer passively heals for a short time, and rejuvenation can't stack either anymore.
- Blizzard spawn location got nerfed (keledrosprelude2 -> keledrosruins).
- Torkalath blade spawn location got nerfed (mscave -> highlands_msc).
- Rune shield spawn location got nerfed (mscave -> ms_snow).
- Demon claws spawn location got nerfed (demontemple -> skycastle).
- Calrian, the Ice Lord and Keledros have all been made more resistant to holy damage just because high-level players (who don't even bother with these bosses anymore) got way too strong for them.
- Atholo gained passive HP regeneration.
- Just about everything in Lodagond got nerfed. It's so bad, I can't even describe it. Instead, I'll link to J-M's Lodagond chart.
- The demon blood + vampire blood stack got destroyed.
- Some weapons now use unrealistically high amounts of stamina (such as the dark maul), and this wasn't the case before.
- The aluhandra2 final reward got nerfed drastically.
- The XP in old_helena got HALVED for no good reason at all.