NerfLog 1.0

Thothie

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ceriux said:
[I h8 people, and leveling alone is hard]
[Thothie sympathizes]
Well, before I started "nerfing" everything, it took the average player about a year to reach level 20 and 8 SC, and that was pretty much a brick wall, so things can and would be much worse for you, if not for "team nerf's" efforts.

As it is, most new level 30-35 characters have files with creation dates made less than six months ago (half that, in many cases). Even then, the wall seems to be pretty pliable, with the number of characters going just beyond that (the parry cap deflating artificial levels by 5-10). The largest group of characters in the archives, however, have every major in the item in the game by level 20-25, and quit soon after, without even having visited the maps where some of the best items in question are, judging by their map history strings.

My record for reaching level 20 is about 6 hours of actual play time, but that's using every dirty trick in the book. Last time I brought a smurf up to 20, it took me about 12, but I messed about a bit on that one. The one before that took 8.

It's somewhat counter-intuitive, but you do level much faster with more players about - even if they outstrip you in level - even barring the extra loot and hand-me-downs. Reason being is that two characters of equal power take down monsters much more than twice as fast as one. This is in part due to all the debilitating effects they can inflict (stun, freeze, etc.) and the aid they can provide one another, but also due to the somewhat faulty method by which XP and damage is sometimes calced. In the case of monsters that regenerate (all bosses), or any monster that manages to make a kill, this increases. If you do as much damage required to kill a monster, you get the full XP for the monster, even if it regenerated most or all of that damage (meaning multiple players can get full XP for one monster). The other route, hitting monsters that far out strip you in power a few times each, while more powerful players rapidly take them out in four to five blows, getting you a smidgen XP for each, adds up very quickly. Much more quickly than chewing on skeles and spiders on your own.

I've been considering making that a bit more intuitive by rigging it so that any player that does 25% or more of a monster's HP damage, gets the full XP for that monster when it dies.

That having been said, I do regret not having implemented a single player mode. I've no interest in working on a SP version of MSC, but I put the framework for it in, and a cvar, with the intention of setting it up if/when I leave the project in peace, or the game world was completed. If, however, I wind up leaving the game in a rage (which seems more than likely), don't expect me to set aside the time to setup the rather hefty scripting alterations required to implement it.

Under the planned system, you'd be able to take your FN character from an archive and play in that mode, but it would flag your character so you'd never be able to get it back onto FN afterwards. All chests would be loaded as if there were 4-8 players present - showering you with more equipment than you could possibly use, and bosses hp and dmg output would be reduced to 25% of their norm - so they'd be more adapted to presenting a single player of their level with a challenge, instead of four. A few monsters, designed to be impossible to solo via dirty tricks, would have to have their scripts tweaked when in single player mode as well.
 

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This thread is obviously filled with destructive childish "whine", even though the childish portion of my soul does sympathize a little with the "whine", in reality the real question is:

WHO SHOULD DECIDE WHAT GOES ON IN MS:C?
And the answer for that question is simple: THE DEV TEAM.

Shame on all you whiners, you should all treat Thothie a lot better! You should get some diplomacy, since you're just playing the game, you're not in any position of demmanding things your way. If there's something that annoys you about an update learn to deal with it like a civilized person, indstead of making this a flame war.

@Thothie: Thank you for all the time, you've spent on making this game more fun for all of us !!! I really hope to get to play next update as soon as the DEV team decides it will be ready.
 

Echo717

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I don't get it, is not really funny :/
 

Tradion

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Threat, as in threaten, as in make more serious threats towards thothie.. such as his life.. or something
 

Thothie

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I get enough of those, thank you very much... Granted, ever since someone I banned manage to track down my sister (who has a rather high-profile job), I've learned to watch my back for e-enemies. ;)
 

Odin

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Tradion said:
Odin said:
you should all threat Thothie a lot better!

Sorry I rofled

No problem, you're forgiven. I'm glad a misspelled word can amuse you. I can imagine that every time you surf in the internet you can't stop laughing. I guess we all should envy your sense of humor :)
 

Tradion

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Hot damn kid watch yourself. I wouldn't do anything to cause harm to anybody.

It was in context. You were praising Thothie, all but that one part which would make it hypocritical, therefore yes, i thought it was rather funny. No i didn't actually laugh. And no fucking shit it was a typo. GG
 

Thothie

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I've let this thread survive to give folks a chance to vent and to counter some of the propaganda that's been flying around*. ...but now ya kids are just sniping at each other... >_>

* (Even if some folks don't bother reading the counters, and the propaganda has come to include such ludicrous stuff as that I "Nerfed the Shortsword" and "Rebuke Undead" within the past few months - apparently having such divine nerfing powers that I no longer need to release patches to nerf your stuffz.)
 

Echo717

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Well time to vent, I really hate nancy pelosi tbh power mongering power hungry partisan piece of poop
 

Odin

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Tradion said:
No i didn't actually laugh. And no **** **** it was a typo

Well then we agree, it wasn't exactly funny enough to be "ROFLING", specially not in a thread filled with 4 pages of whine directed to Thothie. Think before acting, and learn some manners while you're at it "kid".
 

Tradion

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I've been in this community longer than anybody who still bothers to acknowledge its existence. I've contributed more to this mod than most (thothie excluded and i truly think he's the only one still around who has). I will say what I want, and do as i please, and if you have a problem with that you can go fuck yourself. Not to test the present mods, but i rather doubt that most people could have gotten away with posting this thread without getting banned.
 

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Yeah, you keep telling yourself that thar.
 

Thothie

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Tradion said:
Not to test the present mods, but i rather doubt that most people could have gotten away with posting this thread without getting banned.

And yet you started this thread? (*drums fingers*)

*sigh* Damn dev team was on a pretty rapid roll just before this thread spawned its ugly head. I dunno who put you up to it (although I can narrow it down to one of two folks determined to end this mod), but it sure was a well timed shot to the head. Stopped us dead. SFAIK we've not done a thing since.

In the past, you've been a lot more pro-nerf than I have. I recall back in the day when you cried against the votemap function, and even further back, riled against my join-any-map-in-progress demand, and claimed that the fact that ye old MS 1.3 Helena crashed 9 times in 10 was part of the challenge, and thus I should not fix it without removing the treasure there (and yes, I realize the irony of how we've come full circle on that via old_helena, thank you, it makes me laugh and cry too).
 

Hemeriodius

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Thothie said:
I dunno who put you up to it (although I can narrow it down to one of two folks determined to end this mod)

Brian4 was going around asking people to post a "nerflog" not long before this thread showed up.
 

Thothie

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Brian4 "I'm going to release my MSC memory editor and instructions to use it when MSS beta comes out" Cornholio (damn that's a long middle name), yes, that'd be the other of the two. Using propaganda charts from the first leaves the first just as much to blame though. Where the first has tenacity and persuasion, however, the second has l337 skills (that caused me to recommend him for MSS) and fewer inner-conflicts, making him much more of a direct threat. Together, quite a hard combo to beat indeed.

May Felewyn help us all. ;)
 

zeus9860

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I think it's time for:

endthread.gif
 

Tradion

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Thothie said:
And yet you started this thread? (*drums fingers*)

*sigh* Damn dev team was on a pretty rapid roll just before this thread spawned its ugly head. I dunno who put you up to it (although I can narrow it down to one of two folks determined to end this mod), but it sure was a well timed shot to the head. Stopped us dead. SFAIK we've not done a thing since.

In the past, you've been a lot more pro-nerf than I have. I recall back in the day when you cried against the votemap function, and even further back, riled against my join-any-map-in-progress demand, and claimed that the fact that ye old MS 1.3 Helena crashed 9 times in 10 was part of the challenge, and thus I should not fix it without removing the treasure there (and yes, I realize the irony of how we've come full circle on that via old_helena, thank you, it makes me laugh and cry too).

I wouldn't say i was more pro-nerf. I disliked the idea of the votemap function because i felt that it made this game less of an RPG, which is the games intended purpose. For helena, if i recall correctly, there is no guarentee that it would be full on bombarded, or just a small attack, making it a map with some difference to it. Granted the crashing sucked but when they modded the arrows that took great care of that problem.

I think one of the biggest problems with the weapon nerfing is that people become less likely to kill things that they could before with that weapon.
With the experience its that this game gets truly boring if you don't have the fastest way to level stuck in your head, and then it still gets boring. I find it hard to get past level 20 anymore just because I would rather do something else. Then again i've done the first 20 levels of this game more times than i care to count.

As for posting this thread, granted i didn't write it, but i wouldn't of posted it if i didn't believe it had its values. That and I only check the off-topic section and generally that's getting lame.
 

Thothie

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You've played this game enough to know that the vast majority of the entries in that "log" have no merit. A good portion of them are actually complaining about advantages that they've been given, and deliberately framing them as nerfs. Many are complaining about things that were just plain broken, and several others are just plain wrong. It's not a list put together by someone concerned about nerfs or game balance, it's clearly a list put together by someone determined to inflame folks and put an end to the mod.

Think twice when the devil tries to convince you he's given you a righteous task.

I don't like putting out godlike weapons and winding up having to make them a little less godlike when they get put to unexpected uses either, but no one's ever been nerfed so much they couldn't kill something they could before, at worst, they've had to change their tactics slightly (and very rarely that). We've put over a hundred new weapons, spells, and items into this game though; they can't all be right the first time in this MORPG anymore than they tend to be in any other (every MORPG winds up nerfing something or other every now and again). But the fact that we have put so many godlike weapons, spells, and items into this game, the fact that player power has increased exponentially from the get-go, really should squelch any cries of "nerf" from any rational lips. But people don't want to be rational, they just want to be angry.
 

Srgnt Rehab

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LOL! I just finally read this :p

Probably one of the most funny things I've ever read. From my stand point I see guys wanting to beable to solo every dungeon, and the dev is telling them the reasons for how it is.

In my oppinion: I don't think Thothie should have to explain why items are nurffed, especially when we can figgure it out on our own (I felt most of these were reasonable nurfs).

You guys cause a lot of rediculous grief over the smallest things.

The progress in this game slows down when the drama in the forums go up. I prefer the game over the forums so I pleed you guys to stop this unnecissary banter.

LOL: If I were to complain about anything, it'd be that only 1 dot can be on an opponent at a time (this isn't bad, but it makes my teamwork with friends less effective).
 

Thothie

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Srgnt Rehab said:
LOL: If I were to complain about anything, it'd be that only 1 dot can be on an opponent at a time (this isn't bad, but it makes my teamwork with friends less effective).

Yeeeah... To do otherwise tends to make the server snuff it. Although... We fixed the ApplyMultiDamage crash in the alpha, so maybe it's doable... Even if it is, though, multiple applyeffects on the same entity tends to cause server load and lag. Hrmm...
 

Srgnt Rehab

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Gee! How does Thothie do it?! he replied to me within 20minutes, near midnight?! :mrgreen:

I really love this activity, I just wish it was protuctive activity.

I'm going to vent my issues here now too!

Hammer really nerffed me in the last patch and now I can't make waterfalls :evil: <--- A pathetic joke made at midnight.
 
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