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- Jul 9, 2006
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I like my idea better You go to sfor, do things to release Undamael, then you black out and wake up in nightmare_sfor
The Man In Black said:nightmare_sfor
P|Barnum said:The Man In Black said:nightmare_sfor
I like your thinking!
Gurluas said:90% of bosses are undead... 10% are orcs...
I think the issue that players have with the undead, especially the newer ones, is the Golden Axe... Cuz they'll be battling valiantly to get their way through Calruin, then some l337 guy with a Golden Axe waltzes in and kills everything before they can say "WTF?"can someone please tell me what this community has against skeletons and undead? whenever i mention "maybe i should add [insert undead here] to [insert map here]" everyone says "theres way too man undead already!" ...your point being?
Try fighting one when yer level 8.Wow, are you calling the electric slime a boss?
Lanethan said:A dynamic quest was run ingame by a GM (in the case of Maldora, myself). This was back in the days when we still had game master control, before the great exploit-fest. A dynamic quest was a quest that required a player to be playing a monster/badguy which the players had to contend with. In this case I played Maldora, a vampire necromancer who summoned his own skeletons (something which was impossible to do as a player at the time) using GM controls, then controlled them through speech and led an attack against Edana. A group of four or five players were on the server at the time, and they banded together to kill my skeletons and then eventually to defeat Maldora (he had to be 'staked' by hitting him with a torch and/or shooting him in the heart with a bow, something I simulated by turning on invulnerability until a player hit me with said weapon and then instakilling myself when that happened).
Dynamic Quests were always my favorite part of that era of MS. Other dynamic quests included 'Master Guld,' the travelling martial artist who gave lectures on technique and focus, which, while purely a roleplaying situation, was also quite fun.
wheres atholo the olympic guys need love too.evilsquirrel said:Gurluas said:90% of bosses are undead... 10% are orcs...
Spider queen
Bandit bosses
Maldora
Talgornath
Goblin king
Voldar
Spider queen #2 (calruin)
Iron spider
Iron boar
Djin Ji-ax
Venevus
Orc warlord
Slithar
Keledros v1
Kodiak
bears?
Elecrtic slime
Huge aggressive wild boar
vs
Calrain
Garonhroth
Ice bone lord
Flesheater
Keledros v2
Izuluz
Geric
I think you get my point.
J-M v2.5.5 said:Took me a while to find this quote:
Lanethan said:A dynamic quest was run ingame by a GM (in the case of Maldora, myself). This was back in the days when we still had game master control, before the great exploit-fest. A dynamic quest was a quest that required a player to be playing a monster/badguy which the players had to contend with. In this case I played Maldora, a vampire necromancer who summoned his own skeletons (something which was impossible to do as a player at the time) using GM controls, then controlled them through speech and led an attack against Edana. A group of four or five players were on the server at the time, and they banded together to kill my skeletons and then eventually to defeat Maldora (he had to be 'staked' by hitting him with a torch and/or shooting him in the heart with a bow, something I simulated by turning on invulnerability until a player hit me with said weapon and then instakilling myself when that happened).
Dynamic Quests were always my favorite part of that era of MS. Other dynamic quests included 'Master Guld,' the travelling martial artist who gave lectures on technique and focus, which, while purely a roleplaying situation, was also quite fun.