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- #26
Seems I'm leaning towards siding with BoU today...TheOysterHippopotami said:ITT: BoU vs everyone else.
Last I heard, your map series was low to mid level, and revolved around goblins and ants... One does not take into account high level players when creating mid-level maps. If you *want* to deal with high level players, you either make a high level map, or make it self adjusting. High level players tearing through mid level maps like so much papier-mâché is as it should be - else there's not much point in leveling. This is an MORPG, and like in most MORPG's, players gain power exponentially over time - it's not Svencoop.TheOysterHippopotami said:I just want the ability to be creative with how my maps play. Unfortunately, I can't really do that because I have to take god-like players into consideration. In the end, this means I have to make a map that is harder than it would be without items like this in game.
Which is also, as it should be. Up until Clathain, there's nothing to threaten two over-equipped experienced mid-level players on Phobia. ...And if they are immune to fire, lightning, and stun to boot, there's not much she can do to them. Dunno if you managed to save the bandit escorts without exploiting, but while it'd be difficult, given the DPS the two could dish out, it wouldn't be impossible, with a good eye and enough demon blood - or, having one of those two players being horrifically over-specialized (level 31 polearms ffs).Caluminium said:[Two horribly over-equipped level 24 players dominate a mid level map]
Are you really going to complain about level 40 minions being overpowered? Jeeze... They aren't that bad, having maybe half the DPS of the Dragon Guards (who are about the same level). They have no immunities, flat resistances, are worth nearly 1:1 on their HP to XP ratio, which is insane for mobs that high, and only about a quarter of them have any sort of stun attack. Yes, they can jump like mofos, but they don't need to on the map, navigation being fairly straight forward for them and being escorted by projectile throwers to boot - and they don't even move all that fast. Wait a few more level cap raises, I'm sure they'll seem like boars before ya know it... Then you can moan about ice wyrms and Malgoriand's level 60 god-killers.TheOysterHippopotami said:From here on out, every single map must be designed with monsters that behave like torkalath elves.
That all being said, I had intended to run through the scripts and make potions rarer, just didn't get around to it in FEB2013, but I didn't have much in the way of plans to actually nerf them. I suppose, if I wanted to be instantly cruel about it, without nerfing them at all, I could just make them un-bankable, which, given that they don't stack and eat up a lot of critical inventory space, which, at the higher levels, becomes a lot more critical, as you need a whole set of equipment to deal with every other set of elemental themed mobs, it would make them a lot rarer right quick. As it is, they are still rare and valued enough to be traded for unique weapons at fairly low ratios, as demonstrated in the trade threads.
(PS. inb4 poll destroyed by storm of fake logins)