Snow Wolf said:there should be a 25% chance of accidently pouring it over your shirt too
I must not have been clear then. What I'm really looking for are loot items like "glowshroom spores" and "fire petals" and "diamond dust" and so on, that can be used for a variety of things, like selling, alchemy, and quests.No, you told me you wanted to have people collect items for making medical supplies to aid injured NPCs on a specific map, and I was all, why not just use map triggers, maybe coupled with scripted counters, and save people the inventory space? (Stuffing their inventory with items they cannot use anywhere else.)
There must be a better way to keep than in line than this.That'd be more accurate. The fact that they don't stack is among the things keeping them in line.
Would be cool to have a new "purple" potion category all together. Manafont should probably be a "purple" potion.Instead of green, potion vials should be purple.
Suggestion of the year.I suppose some boss-wizard with a debuff spell would make sense
Alright... Along with purple potions, got it...zeus9860 said:Inb4 every single new map having a "debuff wizard" just to neglect the use of potions... Oh and please make ihotohr one of said wizards aswell, i feel like that guy is too weak and should be totally killed without the need of potions. :roll:
Actually, I was going to make it a Title related thing... Certain evil Titles requiring a certain darkness level to obtain, and a few requiring that you have little to none. I was also hoping to make player's eyes glow red after a certain level, just for kicks, but alas, no can do.zeus9860 said:EDIT: Also i don't have a freaking clue if darkness level is going to have any use in the future, but if it's for questing or anyway related, perhaps make them count towards darkness level when drank. So a player in order to be pure, should do things without the need of dark elemental stuff or additional buffs.
Thothie said:Alright... Along with purple potions, got it...zeus9860 said:Inb4 every single new map having a "debuff wizard" just to neglect the use of potions... Oh and please make ihotohr one of said wizards aswell, i feel like that guy is too weak and should be totally killed without the need of potions. :roll:
Actually, I was going to make it a Title related thing... Certain evil Titles requiring a certain darkness level to obtain, and a few requiring that you have little to none. I was also hoping to make player's eyes glow red after a certain level, just for kicks, but alas, no can do.
Alright... Along with purple potions, got it...
zeus9860 said:look at the new updated N-, freaking mobs there use potions and beat the crap out of me w/ potions, if i stand alone on them on some parts, (demon blood is overkill there, i can get killed in less than 5 hits even using potions, not cool, not to mention protection potions also making them rather tankish, taking longer to kill...).
If you wanna real challenge, rig one up with armor, vamp blades, and a speed pot... Gawds... Thing was healing so fast, just slicing up my face, that my developer commands couldn't kill it. Suffice to say it is among the combinations it avoids when picking randomly, though an evil mapper could define them specifically. I suppose your only hope then would be to stun+freeze it and take it down from a distance.
Thothie said:Actually, I was going to make it a Title related thing... Certain evil Titles requiring a certain darkness level to obtain, and a few requiring that you have little to none. I was also hoping to make player's eyes glow red after a certain level, just for kicks, but alas, no can do.zeus9860 said:EDIT: Also i don't have a freaking clue if darkness level is going to have any use in the future, but if it's for questing or anyway related, perhaps make them count towards darkness level when drank. So a player in order to be pure, should do things without the need of dark elemental stuff or additional buffs.
Thothie said:Oh, yeah, I keep forgetting that...
Dark Energy contamination does have ONE actual in game effect, right now. It reduces your Holy resistance. Normally, players are 100% Holy resistant. At about level 20,000 DAC, you are completely vulnerable to Holy magic (and it scales in-between) - although, this would only apply in PVP. The only NPC actually using holy magic, at the moment, is a Sorc, oddly enough - but he's in the same faction, and thus cannot harm you.