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Echo717

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Instead of green, potion vials should be purple.
 

Snow Wolf

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there should be a 25% chance of accidently pouring it over your shirt too
 

zeus9860

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Snow Wolf said:
there should be a 25% chance of accidently pouring it over your shirt too

lol "shirt", most of us carry leather or metal... :roll:
 

TheOysterHippopotami

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No, you told me you wanted to have people collect items for making medical supplies to aid injured NPCs on a specific map, and I was all, why not just use map triggers, maybe coupled with scripted counters, and save people the inventory space? (Stuffing their inventory with items they cannot use anywhere else.)
I must not have been clear then. What I'm really looking for are loot items like "glowshroom spores" and "fire petals" and "diamond dust" and so on, that can be used for a variety of things, like selling, alchemy, and quests.

On one specific map these items will be used for a quest where players expend these items to heal wounds and cure the sick. The items should have more use than a single quest, though.

That'd be more accurate. The fact that they don't stack is among the things keeping them in line.
There must be a better way to keep than in line than this.
One person suggested to me that our carrying around so many potions could be a factor in items going "poof" (which is happening a lot these days). Given the limitations of this game, "clogging up inventory space" is probably not the ideal way to keep OP items in line.

Instead of green, potion vials should be purple.
Would be cool to have a new "purple" potion category all together. Manafont should probably be a "purple" potion.

Edit:
I suppose some boss-wizard with a debuff spell would make sense
Suggestion of the year.

Monsters with "Debuff" spells shouldn't be exclusive to just bosses. If we had wizards or other magical enemies that could obliterate your potion buffs with a single spell, that would really level the playing field. If monsters were to spawn randomly (hint hint) and something like this could occasionally show up, it'd be a serious game changer.
 

zeus9860

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Inb4 every single new map having a "debuff wizard" just to neglect the use of potions... Oh and please make ihotohr one of said wizards aswell, i feel like that guy is too weak and should be totally killed without the need of potions. :roll:

Infact, if such a thing happens, i only wish to see that in quests, like say the observatory map, it was mentioned a few times in the forums that map is a tower with a couple of floors that contains challenges to test the players, this is the kind of place that diserves such a thing. And perhaps some of the endgame maps, then again difficulty scalling in this game is not soft on the players so i can never be so sure about this, plus it's more likely other things get buffed in return for the player...

Oh and by quests i mean, those "very special" quests, we do have one ingame which involves slaying an undead for some special shiny item no one dares to use these days... Not those quests like the bloodstone ring/shahadar (w/e his name is).


EDIT: Also i don't have a freaking clue if darkness level is going to have any use in the future, but if it's for questing or anyway related, perhaps make them count towards darkness level when drank. So a player in order to be pure, should do things without the need of dark elemental stuff or additional buffs.
 

Thothie

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zeus9860 said:
Inb4 every single new map having a "debuff wizard" just to neglect the use of potions... Oh and please make ihotohr one of said wizards aswell, i feel like that guy is too weak and should be totally killed without the need of potions. :roll:
Alright... Along with purple potions, got it...

zeus9860 said:
EDIT: Also i don't have a freaking clue if darkness level is going to have any use in the future, but if it's for questing or anyway related, perhaps make them count towards darkness level when drank. So a player in order to be pure, should do things without the need of dark elemental stuff or additional buffs.
Actually, I was going to make it a Title related thing... Certain evil Titles requiring a certain darkness level to obtain, and a few requiring that you have little to none. I was also hoping to make player's eyes glow red after a certain level, just for kicks, but alas, no can do.
 

zeus9860

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Thothie said:
zeus9860 said:
Inb4 every single new map having a "debuff wizard" just to neglect the use of potions... Oh and please make ihotohr one of said wizards aswell, i feel like that guy is too weak and should be totally killed without the need of potions. :roll:
Alright... Along with purple potions, got it...

Dammit. >_<


Actually, I was going to make it a Title related thing... Certain evil Titles requiring a certain darkness level to obtain, and a few requiring that you have little to none. I was also hoping to make player's eyes glow red after a certain level, just for kicks, but alas, no can do.

Meh, seems kinda useless to me other than cosmetic purposes... weren't you planning on that class system restructure? Given that idea of yours + the old class system chart, it's kinda confusing to me... Would probably make more sense if darkness level was used to figure a players allignment in the end if we ever get to that point, be it good (darkness level under 15k for example), balance (15001-30k) or chaos (30001+), something along these lines. We are bound to have more apostle shards in the future, right? Guess a players final choice could be based of that.

edit: oh and having different chat dialogues with npcs due to that too, could spice up things just like with the sorc. (just throwing out some suggestions other than cosmetic stuff)
 

FreshMeat

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I vote no. When I play on the wall, I die when I fail to use all the potions available to me. I use Gpop, leadfoot, speed, swiftblade, cold immune, antidote, fire immune, lodestone juice, and mana font. How can potions be so over-powered if I have to use EVERY single one just to get the job done? If anything, we need a SUPER SUPER potion that gives me EVERY immunity and EVERY powerup. Potions are too weak!
 

zeus9860

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Could be true that potions are weak in some of the maps... look at the new updated N-, freaking mobs there use potions and beat the crap out of me w/ potions, if i stand alone on them on some parts, (demon blood is overkill there, i can get killed in less than 5 hits even using potions, not cool, not to mention protection potions also making them rather tankish, taking longer to kill...).

Also, end of this post, (new) OP potions should be harder to come by, some other potions should remain as they are. And yes i'm still waiting on more potions for other elements, they need attention too!
 

Thothie

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zeus9860 said:
look at the new updated N-, freaking mobs there use potions and beat the crap out of me w/ potions, if i stand alone on them on some parts, (demon blood is overkill there, i can get killed in less than 5 hits even using potions, not cool, not to mention protection potions also making them rather tankish, taking longer to kill...).

Heh, yeah, those damn Dragon Guards are mean... I had to make a special function to nerf the monster variant of Demon Blood just for them - and it's less than quarter strength on them, and it's still insane. The combinations of potions, weapons, and breath weapons they use are randomized, so the power level tends to get way out of whack... and I had to go back and tweak it so certain combinations just wouldn't happen. I pre-defined most of them in Nasharlwhatitz, especially the first half-dozen or so you meet, just to get you warmed up for potentially nasty random combinations later on... Though you could get lucky and wind up with nothing but retard crossbow men to fight in some areas. Random is a cruel mistress.

If you wanna real challenge, rig one up with armor, vamp blades, and a speed pot... Gawds... Thing was healing so fast, just slicing up my face, that my developer commands couldn't kill it. Suffice to say it is among the combinations it avoids when picking randomly, though an evil mapper could define them specifically. I suppose your only hope then would be to stun+freeze it and take it down from a distance.
 

Echo717

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If you wanna real challenge, rig one up with armor, vamp blades, and a speed pot... Gawds... Thing was healing so fast, just slicing up my face, that my developer commands couldn't kill it. Suffice to say it is among the combinations it avoids when picking randomly, though an evil mapper could define them specifically. I suppose your only hope then would be to stun+freeze it and take it down from a distance.

Got one thing to say to that.

The real demons souls starts here.
 

Borya

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Thothie said:
zeus9860 said:
EDIT: Also i don't have a freaking clue if darkness level is going to have any use in the future, but if it's for questing or anyway related, perhaps make them count towards darkness level when drank. So a player in order to be pure, should do things without the need of dark elemental stuff or additional buffs.
Actually, I was going to make it a Title related thing... Certain evil Titles requiring a certain darkness level to obtain, and a few requiring that you have little to none. I was also hoping to make player's eyes glow red after a certain level, just for kicks, but alas, no can do.

Holy enemies! We need some holy enemies! ;D
 

Thothie

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Oh, yeah, I keep forgetting that...

Dark Energy contamination does have ONE actual in game effect, right now. It reduces your Holy resistance. Normally, players are 100% Holy resistant. At about level 20,000 DAC, you are completely vulnerable to Holy magic (and it scales in-between) - although, this would only apply in PVP. The only NPC actually using holy magic, at the moment, is a Sorc, oddly enough - but he's in the same faction, and thus cannot harm you.
 

zeus9860

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Thothie said:
Oh, yeah, I keep forgetting that...

Dark Energy contamination does have ONE actual in game effect, right now. It reduces your Holy resistance. Normally, players are 100% Holy resistant. At about level 20,000 DAC, you are completely vulnerable to Holy magic (and it scales in-between) - although, this would only apply in PVP. The only NPC actually using holy magic, at the moment, is a Sorc, oddly enough - but he's in the same faction, and thus cannot harm you.

I want his holy magic sphere shot spell thingie, to train divi with... >_>
 
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