I requiere a flame texture with a background that can be set transparent.
Odd... Gaz's candle doesn't work that way. He's got additive glass covering it, and even the flame itself allows you to see the wax through it.
Yeah, yer right, its just that those textures you gave have more blackness than fire itself.
What part of "crop" am I not pronouncing right?FER said:Has that damn signature at the bottom...Thothie said:Eh... Crop and scale FIRE1.JPG?
Looks pretty good though - maybe eliminate some poly and stretch so there's nothing to overlap?
Keldorn said:Could you remove the low level item from Forsuth's random rewards? (A non-random reward via a list would be even better, so players wouldn't get duplicates.)
It's kind of a slap in the face to get a level 15 item after doing all of that work, no matter how rare it is.
>_>
FER said:(dont forget to set the texture additive)
Well it still kinda looks ugly, so make sure you fiddle with the animations frames until get the desired speed that makes it more like fire.
I hope that ingame the flame looks brighter because in the viewer its just way to dim unless I move the lighting.
EDIT: also if you are interested in replacing other lamp-like object with a model variant, post me some pictures along with the wads of each one.
FER said:Somebody could put alll lamp and misc items for lighting areas into one map file? I 'll install hammer anyway
FER said:You mean the prefabs pack?
Thothie said:Well, I didn't expect anyone under 40'ish to even be able to get through the map in a practical fashion, nevermind a pair of 35's. Most of what stops getting Forsuth through the map seems to bugs, rather than difficulty, however - kinda intended him as a bonus prize, but wasn't expecting so many issues with him.
I was pretty impressed with how smoothly he worked in the SP tests - only real issue I had with him was getting him up the damned stairs... Anyways, working on those other bits now...
Wish I could come up with a way to get him up that spiral easier... Tis one of the reasons we need navigation nodes - but I know how horribly complex it would be to create and implement them.
Thothie said:Kinda defeats the challenge of getting him past the stairs alive though. Would have to reduce reward freq or add some useless rewaards. Could put a little tunnel off to the side he might vanish through, too small for the human players.
Just living with it for now... After MAR2010c release, may take a stab at flights of stairs and see what the engine thinks of it, or if it'll ad_alloc on me... If so, might consider dwarf holes.
J-M v2.5.5 said:You should play the map before you talk.