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FER

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I requiere a flame texture with a background that can be set transparent.
 

Thothie

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Hrmm... Harder... Think additive might work better for ye than masked... I'll grab some from the sprites...
 

FER

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Tought the same about additive but even tough the texture gets hollowed, it still prevents other meshes behind from showing.
 

Thothie

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Odd... Gaz's candle doesn't work that way. He's got additive glass covering it, and even the flame itself allows you to see the wax through it.

Alright, here's some masked variants:
http://www.thothie.com/msc_dev3/more_flamerz.rar
These are hard to find outside of ancient 8-bit games. The one flame sprite we have that is masked is actually from a mod for Wolfenstien 3-D [ie. the Wolfenstien of '92]. Think folks gave up using masked textures for fire as soon as additive render became an option. :/
 

FER

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Yeah, yer right, its just that those textures you gave have more blackness than fire itself.

Guess I could use additve if I get a texture which is practially all flame (basically, something like FIRE2.gif from the first rar but bigger and unnanimated)
 

Thothie

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Eh... Crop and scale FIRE1.JPG?
 

FER

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Has that damn signature at the bottom...

Odd... Gaz's candle doesn't work that way. He's got additive glass covering it, and even the flame itself allows you to see the wax through it.
Yeah, yer right, its just that those textures you gave have more blackness than fire itself.

I was actually right :oops: tough it only applies to additives covering other additives

dibujobfl.png

if it wasnt for that problem it would look perfect
 

Thothie

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FER said:
Thothie said:
Eh... Crop and scale FIRE1.JPG?
Has that damn signature at the bottom...
What part of "crop" am I not pronouncing right? ;)

Looks pretty good though - maybe eliminate some poly and stretch so there's nothing to overlap?
 

FER

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Im not sure if I can remove polys from that, seeing as its 4 hollowed cylinders, all of them stretched so their lower part reaches the base of the torch.
 

FER

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(dont forget to set the texture additive)

Well it still kinda looks ugly, so make sure you fiddle with the animations frames until get the desired speed that makes it more like fire.

I hope that ingame the flame looks brighter because in the viewer its just way to dim unless I move the lighting.

EDIT: also if you are interested in replacing other lamp-like object with a model variant, post me some pictures along with the wads of each one.
 

Marisa

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I had no problem leading Forsuth up the spiral away from the center support, just a few steps at a time around the outer edge. The surprise about halfway up on the other hand, is a different matter. :D
 

Keldorn

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Could you remove the low level item from Forsuth's random rewards? (A non-random reward via a list would be even better, so players wouldn't get duplicates.)

It's kind of a slap in the face to get a level 15 item after doing all of that work, no matter how rare it is.

>_>
 

Stoned

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Keldorn said:
Could you remove the low level item from Forsuth's random rewards? (A non-random reward via a list would be even better, so players wouldn't get duplicates.)

It's kind of a slap in the face to get a level 15 item after doing all of that work, no matter how rare it is.

>_>

What item is it? Plastic tomahawk lol
 

Thothie

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FER said:
(dont forget to set the texture additive)

Well it still kinda looks ugly, so make sure you fiddle with the animations frames until get the desired speed that makes it more like fire.

I hope that ingame the flame looks brighter because in the viewer its just way to dim unless I move the lighting.

EDIT: also if you are interested in replacing other lamp-like object with a model variant, post me some pictures along with the wads of each one.

Meh, wasted the whole day fixing Olof, figured midas well waste the rest playing with this...

But now that I have, I r torn...

torch_fer_orig.giftorch_thothmod.gif
(original on left, thoth mod on right)

Models, sources, and in-game video (video switches torches half way through):
http://www.thothie.com/msc_dev3/torch_debate.rar

I fiddled with it to gather something less rambunctious - and while I think my variant looks a tad more realistic, it doesn't look as fancy as yours, so I dunno... Need either a modeler or a woman to decide, and the aliens are out just now. I deny any sense of taste when it comes to interior lighting, myself.
 

FER

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Did you tried moving the lighting on the viewer? (hold ctrl)

That might help you decide, tough choosing one or the another doesnt mean you can change the model later if the first one didnt convince you

EDIT:hmm, i can tell that yours might look better if you add another cylinder between those two (gotta hide the central flame a little since its a straigh cylinder and thats pretty noticeable).

EDIT2: just add an extra cylinder as said above and use yours.
 

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I like the original only because fire is a very dynamic thing... but then again Thothie's is very smooth and clean...

So I am no help at all.
 

FER

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Somebody could put alll lamp and misc items for lighting areas into one map file? I 'll install hammer anyway
 

Dridmar

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FER said:
Somebody could put alll lamp and misc items for lighting areas into one map file? I 'll install hammer anyway

JM's prefab map (forget the name) has lamps and torches all put into one visgroup
<3 the map
 

Stoned

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Thothie said:
Well, I didn't expect anyone under 40'ish to even be able to get through the map in a practical fashion, nevermind a pair of 35's. Most of what stops getting Forsuth through the map seems to bugs, rather than difficulty, however - kinda intended him as a bonus prize, but wasn't expecting so many issues with him.

I was pretty impressed with how smoothly he worked in the SP tests - only real issue I had with him was getting him up the damned stairs... Anyways, working on those other bits now...

Wish I could come up with a way to get him up that spiral easier... Tis one of the reasons we need navigation nodes - but I know how horribly complex it would be to create and implement them.

How about this Thothie....

Since its hard for him to get up there, how about when the player(s) get to the staircase, he takes a different path and he automatically gets teleported when you reach like midway threw the stairs?
 

Thothie

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Kinda defeats the challenge of getting him past the stairs alive though. Would have to reduce reward freq or add some useless rewaards. Could put a little tunnel off to the side he might vanish through, too small for the human players.

Just living with it for now... After MAR2010c release, may take a stab at flights of stairs and see what the engine thinks of it, or if it'll ad_alloc on me... If so, might consider dwarf holes.
 

Stoned

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Thothie said:
Kinda defeats the challenge of getting him past the stairs alive though. Would have to reduce reward freq or add some useless rewaards. Could put a little tunnel off to the side he might vanish through, too small for the human players.

Just living with it for now... After MAR2010c release, may take a stab at flights of stairs and see what the engine thinks of it, or if it'll ad_alloc on me... If so, might consider dwarf holes.

Oh shit, uhhh...I never got to the stairs so I didnt think there where enemys in the stairs. How about a really hard onslaught of enemys when they get to the top? I dont like shitty rewards, especially on that tough of a map.
 

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J-M v2.5.5 said:
You should play the map before you talk.

I have genius, I just havent reached that part yet. I only make it to the crossbow spammers then I rage quit.
 
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