[RELEASE] LostCaverns

Jon

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Just wondering Thothie :3 Does it look okay (other then the boxyness)? Your opinion really :]

[x] - Changed Elemental Armors in hallway to different elementals.
[x] - Moved current greater stone mason into current boss room to make it a mini boss.
[x] - Fixed current Boss room to give players a good chance of not being punted into lava pit.
[x] - Made a basic layout based of Thothies new boss idea. Not sure exactly, so Ill wait for him to give a response once Im done compiling.
[] - Did the -wadinclude/-nowadtextures commands for the compiling process ( yah I must be retarded or something I dont get it >.>)
[x] - Added chests to the level ( 1 or 2 )
 

Jon

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** Executing...
** Command: -wadinclude
** Parameters:

* Could not execute the command:
-wadinclude
* Windows gave the error message:
"Access is denied."


>.> never done a compile with a command before
 

tehrilez

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oh great. another difficult map.



im gonna go shoot myself.


Golden skeletons, Mason(s)? (Plural? :? )

Friggen trigger hurts you cant avoid in the boss room?

Blockyness?

I don't think I'll even look at this map. Sorry.



EDIT : Excuse me, (greater) stone masons. Oh, and they're the "mini" boss so that implies something even harder than that is the actual boss..Not like that makes the situation any better.
 

The Man In Black

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Oh noes - You've lost Rilez approval! Pssh.. That's like.. Being on Pimpsta's bad side...
 

Jon

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FINE. Once I get done with this one Ill make one with flowers and butterflies that heal you :] But seriously If I can finish this one I'll make another one. Just gotta get the basics of ms:c basics down since this is my first hl1 map.
 

tehrilez

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well hey if he wants a map that only shuriken and J-M could possibly beat thats fine with me. :)


If{you.want.goodmap}

then{LowLev.Req+but.level.advancements.for.higher.level.interest}

else if {youfail.dont.release.map}





If {youfail.dont.release.map}
then printMsg {YOU FAIL DONT RELEASE THIS MAP IT SCARES CHILDRENS} // edit this to your needs

end
 

Jon

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Sorry I don't like critics. They just bitch about something without trying to help the person make whatever it is better. "I don't think I'll even look at this map. Sorry." Thanks for help by pointing out all the negatives without some solution. </3
 

The Man In Black

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Gold Skeleton? MSCave.
Stone Mason? Not that tough.

It's really not that high level of a map... 2 or 3 25s may be overkill...
 

Jon

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1 Greater Mason
1 Golden Skele
1 Demon Fishy
3 Blademasters (Im thinking of changing) (They don't all spawn at once anyway)
Fallen Knights
Animated armors
Maldora minions
Final Boss guy

Pretty much rounds up the map's monsters.
 

tehrilez

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The Man In Black said:
Gold Skeleton? MSCave.
Stone Mason? Not that tough.

It's really not that high level of a map... 2 or 3 25s may be overkill...


+ Several gold skeletons + more depending on level.

+ A greater stone mason + lava pit

+ A harder boss?


I am pointing out the negatives, so you can fix them. I don't see any redeeming qualities from what I've read/seen of the map.

YOU CAN MAKE A LOW LEVEL MAP BUT KEEP HIGH LEVEL INTEREST. Thats the whole reason why thothie made level requirements. Instead of having mass amounts of monsters, have a few spawn default, but more/stronger as more HP/players are accumulated. If you can atleast do that, I'll try the map, but not with 8 gold skellies and 3 gsms spawning default in a lava pit room.


I'd say this :

Make one gold, one reg. stone mason.

If HP is over say 1000/2-3 players, then :

2-3 goldies, one greater mason.

etc.


Also try to increase reward level with difficulty, because you can be sure they'll want to farm your map as soon as it comes out if it has new items.
 

Jon

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tehrilez said:
The Man In Black said:
Gold Skeleton? MSCave.
Stone Mason? Not that tough.

It's really not that high level of a map... 2 or 3 25s may be overkill...


+ Several gold skeletons + more depending on level.

+ A greater stone mason + lava pit

+ A harder boss?


I am pointing out the negatives, so you can fix them. I don't see any redeeming qualities from what I've read/seen of the map.

YOU CAN MAKE A LOW LEVEL MAP BUT KEEP HIGH LEVEL INTEREST. Thats the whole reason why thothie made level requirements. Instead of having mass amounts of monsters, have a few spawn default, but more/stronger as more HP/players are accumulated. If you can atleast do that, I'll try the map, but not with 8 gold skellies and 3 gsms spawning default in a lava pit room.

Who ever said several goldens...1 greater stone mason without hp/dmg multiplers isn't impossible...Idk if boss will be hard cause it isnt made yet
 

tehrilez

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Jon said:


lol. just try to make the default, as "easy" as possible. But add more difficulty with more HP/players and it should be a good map.
 

Jon

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:3 maybe I think I just might leave this one as a harder map. I tested it a couple times with the SAINT_THOTH test character and I could beat the map without dieing. (Yes.. I know the character is lvl 40)..But that will give it some challenge to lower levels and encourage people to work together :p
 

Glorfindel

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Just so you know, if you pack several of the harder animated armors (the elemental ones) in a tight space, the difficulty is going to rise dramatically. It's not that hard to take on one at a time, but when you've got ice, lightning, and poison animated armors pounding on you in a tight space even the higher levels fall to their knees.

(also an edit for those who may think "they are t3h ezees", try killing three of them at once without a darksword, demonclaws, UGA, nova, or GIB. Not everyone has rares out the wazzooo)
 

Dridmar

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At the bottom of the pillars, it looks like he's using a spider web texture.

We need a cartoon world/map series!!

Go play the toonrun series for Svencoop. :wink:
 

Jon

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More pictures :]

MiniBossRoom1.jpg

BossRoom1.jpg


edit: <brilliant observation removed - you can also do that with ripent or any map decompiler>

edit: lol ooops :X sorry
 
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