- Thread starter
- #101
Yay ! :]
Standard_Alphapack_Disclaimer said:
⢠Do not run this alpha package on [FN]
- Bugs in the package may inadvertently delete your character or those of your clients
⢠You may share this alpha package with people who can help you test
- BUT don't give it to them if they are the sort of person who cant adhere to the rule above
- ie. Are the sort of people who always have to be running the "latest thing"
(This would obviously include all Vista users)
⢠Backup your dlls and cl_dlls folders before installing
Paste_Changelog_Here said:DEC2007a ALPHA 11 CHANGELOG: (Partial)
New Maps
⢠Helena
- Helena has been recompiled and re-optimized. It now contains two seperate cave mini-dungeons. May expand further, if the edicts play nice.
⢠Old Helena (30+)
- Find the wizard to send you back in time to this classic MS 1.35 map with some new MSC twists.
New Stuffs
⢠Light Crystals
- This quest item can be broken in an emergency. It will blind all nearby players, but also nearby monsters.
New Monsters
⢠monsters/wolf_ice (untested) - Winter wolf
- Winter wolf minions (30+) with freezing howl and breath attacks
⢠monsters/wolf_ice_alpha (untested) - Winter Alpha Wolf
- Ice wolf boss (40+)
- Summons uber blizzard (800 radius) at monster location or at the location of other/summon_point1 - if the script is present
⢠monsters/zombie_zygol - Zygoli, The All Seeing (level 25+ boss)
- This giant zombie is invulnerable so long as at least four of the eyes he summons are present
- Zygoli summons these at a 64 unit radius from himself on spawn, each is 32x32, the zombie itself is about 200 units high, so this boss needs a lot of room to operate.
- Zygoli is weakened as each of these eyes is destroyed, becoming increasingly vulnerable to attack, but the zombie grows a new eye every three minutes
- The Eyes of Zygoli themselves have stunning lightning attacks and use hit and run tactics coupled with partial invisibility
- Zygoli also has a necro-energy beam that slowly drags you towards him
⢠monsters/orc_cata_winder - Orc Catapult Winder - this big guy winds up catapults
- First entry in "params" becomes the prefix for his events (see New Mapper Toys), this allows multiple catapults to be manned by multiple winders
- Fires <params>_fire every 7 seconds, unless interrupted.
- Fires <params>_wind 1 second later, and again, 3 seconds later, to toggle the catapult winding wheel
- Fires <params>_died on death
- Kicks players away from time to time, but otherwise concentrates on his job
New Mapper Toys
⢠new msmonster_XXX property: params ("Additional Paramaters")
- Allows customizability of monster though params seperated by semi-colons
- for instance: "race_human;make_invulnerable;glow_white;make_jumper" would set an orc to spawn as human faction, invulnerable, white glowshell, and jump at high targets.
- Params also have uses for setting special options on some certain scripts
- <<complete list of options pending to be here after alpha>>
BugZ Squashed + Odder stuffz
⢠Fixed effects (eg. Poison, etc.) sticking on players post mortem (Thank MiB)
- This, however, includes beneficial effects, such as ice shield, protection, regeneration,etc.
- The values of the affected potions have been reduced and the items made more plentiful
⢠Fixed some screwiness on the character selection screen (Thank MiB)
⢠Framework for new parry system
⢠Framework for new title system (Thank MiB)
- Lots of other stuff (PS. MiB - I know there's some stuff I forgot here, gimme heads up.)
Sabre said:I'll make it, if he approves.
Thothie said:EPIC FAILURE
Test canceled.
Something has gone HORRIBLY wrong and the SC.DLL is compiling COMPLETELY CORRUPT. All monsters are invincible, and some NPC's are actually spawning AS CHESTS... >_> No clue what's wrong. Down to rebooting suspecting memory corruption.