- Admin
- #101
Re: [BETA V1.1] Dragoon Caverns
Eh, yeah, our elemental circle is a bit oblong.
Bandits are carrying magical weapons, so it is likely, like players, it shouldn't affect their resistances negatively (unless they dun got themselves possessed by an elemental somehow), however, for elementally enhanced creatures, we've been going:
Fire Enhanced/Native = Ice Vuln
Lightning Enhanced = Poison/Acid Vuln
Poison Enhanced (Also almost anything made of metal) = Lightning Vuln
Cold Enhanced/Native = Fire Vuln
Unholy/Outsider/Construct/Possessed = Holy Vuln (Though less if possessed, hence desire for fleshy shells)
Nothing is dark vulnerable, but nor is anything dark resistant - though things that use dark magic or weapons enough gain the unholy taint, and thus are vulnerable to holy damage (this includes players).
Eh, yeah, our elemental circle is a bit oblong.
Bandits are carrying magical weapons, so it is likely, like players, it shouldn't affect their resistances negatively (unless they dun got themselves possessed by an elemental somehow), however, for elementally enhanced creatures, we've been going:
Fire Enhanced/Native = Ice Vuln
Lightning Enhanced = Poison/Acid Vuln
Poison Enhanced (Also almost anything made of metal) = Lightning Vuln
Cold Enhanced/Native = Fire Vuln
Unholy/Outsider/Construct/Possessed = Holy Vuln (Though less if possessed, hence desire for fleshy shells)
Nothing is dark vulnerable, but nor is anything dark resistant - though things that use dark magic or weapons enough gain the unholy taint, and thus are vulnerable to holy damage (this includes players).