Some suggestions

Which one sounds good?

  • none of these

    Votes: 2 8.7%
  • AoB improvement

    Votes: 9 39.1%
  • Spiritarmor

    Votes: 13 56.5%
  • Energybank

    Votes: 5 21.7%

  • Total voters
    23

2lt. Walter

New Adventurer
Blades of Urdual
Joined
Oct 3, 2006
Messages
80
Reaction score
0
Spiritarmor: halves Damage on HP and MP, for example if you get a hit with 10dmg you lost 5 HP and 5 MP
Energybank: to handle like an Relo- or Returncrystal gives you infinite Mana for a time, if the effect runs out you lost all you mana and must rest to replenish it.
Armor of Bravery improvement: Bosses and stronger enemys should no longer consume your health after they killed you.
 

Liv

New Adventurer
Blades of Urdual
Joined
Nov 4, 2004
Messages
102
Reaction score
0
Age
37
Location
Silesia, Poland
2lt. Walter said:
Spiritarmor: halves Damage on HP and MP, for example if you get a hit with 10dmg you lost 5 HP and 5 MP
Energybank: to handle like an Relo- or Returncrystal gives you infinite Mana for a time, if the effect runs out you lost all you mana and must rest to replenish it.
Armor of Bravery improvement: Bosses and stronger enemys should no longer consume your health after they killed you.

Spiritearmor:
Nice idea. Def rate should be medium (<50%) as a punishemnt for mana health pionts. Also u will always have lak of mana ;)

AoB+ -> forget about this, game will looks like old ms1.3
 

villager

New Adventurer
RiP
Joined
Nov 21, 2006
Messages
1,272
Reaction score
0
Age
35
I enjoy the Spirit armor idea, if it was a castable spell, because it'll just end up like a lesser form of Dark armor. :S
But then again, Ice shield would be a better choice, Idk :(
 

Dudeman418

New Adventurer
Blades of Urdual
Joined
Jan 1, 2006
Messages
126
Reaction score
0
Spirit Armor idea sounds good I guess, since having more MP might actually save your life in another way. :p About the AOB improvement, I personally think it would make things too easy(yeah, I know there are noobs now and then that constantly "love" to feed boss monsters :roll: )as the bosses won't have much a chance to heal anymore. I mean, I've really seen lots of people with AOBs nowadays :wink: .
 

DarkTerror

New Adventurer
Socialist Guild
Joined
Nov 2, 2007
Messages
110
Reaction score
0
Age
32
I like the Spirit Armor and the AoB ideas, especially the Spirit Armor, since warriors don´t actually have any use of mana.
 

Netrogor

New Adventurer
Blades of Urdual
Joined
Jul 3, 2005
Messages
1,963
Reaction score
2
Location
My information.
I, too, liked the idea behind "Spirit Armor". Just make sure that is an additional protection, taking mana away, to the usual damage reduction. Don't need something less effective than Gold Armor chipping away your mana in addition to health. ^^
 

DarkTerror

New Adventurer
Socialist Guild
Joined
Nov 2, 2007
Messages
110
Reaction score
0
Age
32
It would be good to have combat skills, like berserk, charge or something else. They would be selected like a spell, but you wouldn´t need to cast them (I mean: no animation, so it takes effect as soon as you selected the skill)
 

Slaytanic_pb

New Adventurer
The True Followers of the Lost
Joined
Feb 1, 2007
Messages
139
Reaction score
0
Location
Taipei
If I understand you correctly, if you have AoB and you've been killed by the boss, or boss like monsters, then you don't lose health after dying to them once. I do like this idea, but it would give those with AoB an advantage to those without when fighting bosses and you want to be the one the artifact chest choses. Just let yourself die to the boss and then rush back to the boss again and be the one who does mass damage and you are sure to get the artifact chest. This is easier than you think if you use a relocation crystal right at the boss and you have only 30hp when you start the fight with the boss. Either that, or it makes it a lot easier to kill bosses like Atholo, with his boss like minions. You just have to find the right spot where Atholo's fling, or his minion's (once you die to them), doesn't kill you and you can just swing away till he's dead. Like I said, I like the idea, especially since I now have AoB. Also, I have a high level character (40+, and I have developed all my skills too), and have done so much damn grinding away to get it that I feel that it's only fitting for such a character to have something like this. I'm sure there are a few who are even higher than me that may agree with me on this. However, I've seen some high-20's, low-30's with the armor that haven't developed there other skills, that this would make it very easy for them to take on bosses that they otherwise couldn't do by themselves and make it easier to reach level 40 or develop their weaker skills. So I can see this idea being poo-poo'ed, and the cries of "OMFG , AoB makes you GODLY and I see 20 sumthin NOOBS wearing it!! NERF IT NOW!!". Well, the only way to solve that would be to put a level requirement on the armor. It could be a skill requirement, like 25 or 30 in all melee skills, or a HP requirement of say 700+.
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army
AoB wont be the last armor in MSC. Its already good as it is.
 

Snow Wolf / RaZoR

New Adventurer
Joined
Sep 3, 2007
Messages
629
Reaction score
0
Location
Here.
Slaytanic_pb said:
If I understand you correctly, if you have AoB and you've been killed by the boss, or boss like monsters, then you don't lose health after dying to them once. I do like this idea, but it would give those with AoB an advantage to those without when fighting bosses and you want to be the one the artifact chest choses. Just let yourself die to the boss and then rush back to the boss again and be the one who does mass damage and you are sure to get the artifact chest. This is easier than you think if you use a relocation crystal right at the boss and you have only 30hp when you start the fight with the boss. Either that, or it makes it a lot easier to kill bosses like Atholo, with his boss like minions. You just have to find the right spot where Atholo's fling, or his minion's (once you die to them), doesn't kill you and you can just swing away till he's dead. Like I said, I like the idea, especially since I now have AoB. Also, I have a high level character (40+, and I have developed all my skills too), and have done so much damn grinding away to get it that I feel that it's only fitting for such a character to have something like this. I'm sure there are a few who are even higher than me that may agree with me on this. However, I've seen some high-20's, low-30's with the armor that haven't developed there other skills, that this would make it very easy for them to take on bosses that they otherwise couldn't do by themselves and make it easier to reach level 40 or develop their weaker skills. So I can see this idea being poo-poo'ed, and the cries of "OMFG , AoB makes you GODLY and I see 20 sumthin NOOBS wearing it!! NERF IT NOW!!". Well, the only way to solve that would be to put a level requirement on the armor. It could be a skill requirement, like 25 or 30 in all melee skills, or a HP requirement of say 700+.

no no no, he means that when you wear the AoB, the boss doesnt gain double your HP when he kills you.
 

Liv

New Adventurer
Blades of Urdual
Joined
Nov 4, 2004
Messages
102
Reaction score
0
Age
37
Location
Silesia, Poland
In the past i had an idea with "Blood Armor" (bloooody red - phoenix :p) who gives u hp when killed monster (about 1/2 of gained exp). Also when u will be killed by boss, u will regenerate him only hp that u have (not double).


AoB+ dont regenerate hp(??)
 
Top