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- #201
there shouldn't be a *pure* archer wave....all of the waves should have some sort of melee backup..
The Man In Black said:I don't like the idea of the last one for many reasons:
1. I touch transitions sometimes just to see the "Would you like to travel to.." thing so I know where it goes.
2. In a LOT of levels, right when you spawn, you touch the transition, thus problems.
3. On maps like mine and Squirrel's where there are realistic transitions, there would be a lot of votes that people don't necessarily want.
Just my thoughts =\
Go easy on that, good way to double your wpoly real fast.speakin of them realistic transitions, i'm going to have to add that...
No can do boss. :/bother thothie about new AI refusing to target lures if they can see/hear/smell/think that maybe theres a person near
Thothie said:No can do boss. :/bother thothie about new AI refusing to target lures if they can see/hear/smell/think that maybe theres a person near
They'll favor a player over a lure, if the player is closer, but that's it. They'll also only go after lures in their field of vision. You can use ms_npcscript's to move them to a specific locale, but it has the same limitation that it doesn't work once they go into combat mode (ie. spot or hear an enemy).
Might be the move/action animations you chose in the ms_npcscript. If you clear the action anim it may stop the twitch.already discussed the lures elsewhere, but the ms_npcscript is another matter...it *does* effect them while in combat...it causes them to twitch and stop attacking for a split second, interrupting thier attack...