Crash (When joining server)

Thothie

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Oh, if I had a nickel for everything that should work and doesn't - the Earth would surely collapse into some sort of nickel-weight imploded singularity.
 

Humming Bird

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Still haven't tried it yet, because my server refuses to turn off VAC. secure 0 in liblist.gam, secure 0 in server.cfg... WTF? (and im too chicken to join when VAC is on... because of your recommendation that vac should be off)
 

Thothie

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-insecure in the launch line.
 

Humming Bird

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Wheeee.... Tested and doesn't work =\

Crashes with: Could not create offscreen buffer
 

Humming Bird

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And I can't get the output from the WINE emulator.

wine Steam.exe -applaunch 70 -game msc

And the output just ends because the Steam.exe completes and starts hl.exe, so the output ends.
 

Blasto121

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here's a question do you have the latest version of wine?

also can you play half-life without any problems? No point in trying to play a mod when the main game files won't play.

also, if you do have access to a copy of XP you may still be able to play it on your linux box, google VMware they have a linux and windows version. It will allow you to install XP on top of your linux installation. Currently VMware has the ability to emulate an accelerated video card with 128 MB ram, and installl direct x 8.1 on it. Should be able to get steam and master sword working on the emulated windows better, than through wine.

I noted you are using Ubuntu from the screen capture, how long have you been using linux?
 

Humming Bird

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Been using linux for a while, I got pretty good knowledge of it, btw 7.04 feisty fawn. (Latest wine = yes).
also can you play half-life without any problems? No point in trying to play a mod when the main game files won't play.

Of course, if you read my posts, I stated that I can play Half life, counter strike, and natural selection perfect without bugs. Even the microphone works!

And VMWare is a no for me, because I'm against running two OSes at the exact same time :\
 

Blasto121

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Humming Bird said:
And VMWare is a no for me, because I'm against running two OSes at the exact same time :\

well you may be screwed then, I can't think of anything that would prevent it from working. Master sword is rather unstable to begin with, and when running it emulated becomes even more so...

the only suggestions that I can offer are most likely things you have already done.

lower the game resolution
run it in a window
play with the settings in wine

although, I did read somewhere about a different windows emulator for linux, this particular one is supposed to be really good with opengl games, and is more in tune with windows than wine is. However its still very new and isn't as functional as wine, but its the only other thing I can think of.

Now if I could just remember what its called...
 

Humming Bird

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Technically WINE isn't emulating, its a native linux implentation of windows... But i'll just wait until Thothie gets back on the latest error I get. MS:C uses normal sound system right? Because using ALSA seems to work for all my other half life games
 

Blasto121

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should be using normal sound.

WINE is still an emulator, no one but Microsoft is allowed to use the win32 stuff, ever hear of lindows? it was a linux operating system that fully supported win32 applications, needless to say windows shutdown that operation.

Well hope that next .dll fixes your issues, to bad you won't really be able to play with others.
 

Humming Bird

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Humming Bird said:
Wheeee.... Tested and doesn't work =\

Crashes with: Could not create offscreen buffer

heh i wrote it diesn't work already
 

Thothie

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Yeah, that's the next error catch RIGHT after pixel mode, so... Hmmm...

It seems that Wine is not passing the graphics card info to it the way MSC wants it to. So you have alternate graphic drivers, or some such? :\

I'll send ya another client.dll under the same pinky swear condition, with all the GL graphic errors set to non-fatal - but you'll get a slew of pop-ups. It *might* be okay if one fails, but seriously, I suspect it'll be non-functional with multiple failures - especially with one of them being the screen buffer. It may lock your sys and dump you to your sandbox.

Might also try another OpenGL set... I know *some* other nutjob managed to get this thing to work in Wine, can't remember who though...
 

Humming Bird

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Yay for you Thothie, I can get in game (i just created a test char on my server).

Only issue is now, I can't move or do anything, because all I get is a spam of "Could not release p-buffer from render texture!"
and
"Could not bind p-buffer to render texture!"

But the image renders fine on my screen (while the error is up)
If i click OK on the error, it just pops up again.


See this (roof of edana temple):

ANOTHER - Zomg Full Screen Shot Too Big for Forums

(NOTE: darn JPEG quality, the PNG is only 2 kb too big =\)
 

Thothie

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You know, considering you've hit every possible error in GL render, and now are moving on to those in the model renderer - I'm amazed you have any graphics at all.
 

Humming Bird

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Well is there any way to hide or disable the errors? I'll take another screenie showing it on ms_snow or thornlands ;)

Because the game gets a chance to render like 1 frame then the error pops up, after that one more frame, and the error pops up again :p


EDIT: and also, I just have the feeling it *will* work :)
 

Thothie

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Hmm... Actually, I think you are SOL.

Code:
	if( !wglBindTexImageARB( g_pbuffer.hPBuffer, WGL_FRONT_LEFT_ARB ) )
	{
		MessageBox(NULL,"Could not bind p-buffer to render texture!",
			"ERROR",MB_OK|MB_ICONEXCLAMATION);
		//exit(-1);
	}
The abort game in that one is already removed. So it's something after that which is actually causing your crash.

It sounds as though it cannot establish an off-screen buffer with your OpenGL, so you might just get the one frame.

Try adding to userconfig.cfg:
Code:
ms_hidehud 1
ms_reflect 0
Those are the two least conventional OpenGL bits in the game, disabling them may fix it.
 

Humming Bird

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There is no crash, it just keeps spamming the same error message every frame.
 
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