Well death penalties (xp loss) also prevent players from hitting the level "limit" so soon. Lately a lot of people have started to get near/over 1,000 HP and like Thothie says over and over the current game doesn't really support people at that extreme high-end tier yet.
Without the death penalty negation though, leveling up can be soooo frustrating (not in a fun or challenging kind of way) So the game elements sort of contradict each other.
Without the death penalty negation though, leveling up can be soooo frustrating (not in a fun or challenging kind of way) So the game elements sort of contradict each other.