Cutting off the head of the snake...

TheOysterHippopotami

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But part of the hope was to knock a player out of the fight by forcing him to keep Forsuth occupied in conversation until it was over
I'm probably reading into things but something like this has potential to be really awesome provided dialogue actually did something and an npc had way, way more of it. What if you gave forsuth a dialogue tree that would trigger different events/monsters for the rest of the players to deal with who were fighting ahead?

but the thing's so darn purty.
I agree with this. The staircase is pretty enough to justify existing. If you had to choose between that staircase or the escort mission, I'd say the staircase was more important.

this level of self entitlement toward this FREE game is perplexing, no one is requiring that you play this game that cost you nothing. Could someone please explain to me how this mentality works?
If it's any consolation, I took up mapping a while ago and have put a good deal of time into it. I am admittedly not very good but just because someone is complaining does not mean that is all they do.

It is true that I am not forced to play this game at all, just like nobody is forced to develop content made for the public. You can't seriously be suggesting that because this mod is free it can't be criticized, are you? The fact of the matter is, I see a game with a lot of potential and a lot of problems. If you expect people to never voice their opinions then you have no place putting your work out for public consumption.
 

Jelly

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http://www.youtube.com/watch?v=Xa6c3OTr6yA

As such he was banned.

Stretch your imagination a little here, and humor me.

Say, if you were in a group of people, and you had the key to survival for the group, and someone chose to bind a large rock to your foot. You'd like to be able to move freely, and focus on important things, but a couple of the people in the group really like the rock. They drew a smiley-face on it. Say you were in a situation that required you to move freely in order for the whole group to survive. Would you not see it just to remove the rock from your foot in order to save the group?
 

Red Cell

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TheOysterHippopotami said:
If it's any consolation, I took up mapping a while ago and have put a good deal of time into it. I am admittedly not very good but just because someone is complaining does not mean that is all they do.

It is true that I am not forced to play this game at all, just like nobody is forced to develop content made for the public. You can't seriously be suggesting that because this mod is free it can't be criticized, are you? The fact of the matter is, I see a game with a lot of potential and a lot of problems. If you expect people to never voice their opinions then you have no place putting your work out for public consumption.

I'm going to be honest with you, if you consistently contribute content to this game, you can b!tch, moan, complain, or whatever. People who have put in the time, effort and work (and actually finished and submitted their product to the game, none of this half-finished maps and models sh!t) are totally fine in my book to say whatever the fuck they want because they put in the resources to do so.

And now I see what you mean by criticism. As stated in a few threads before, there is a HUGE difference between criticism and constructive criticism, the former being a nice dressed up version of b!tching, the latter being a helpful reviewing process in which something is attempted to be made better by WORKING WITH (like a team) the people who developed the product.

If you really want to see this game be great, learn the tools of the trade. Learn to code, map, model, whatever to help make this game great. I see everyone lined up ready to give "criticism" but no one willing to sack up and actually do some work.

The dev team is stretched thin, they do this out of the kindness of their hearts, they don't get paid for this. People make it seem like the dev's do nothing but sit around all day with their thumbs up their a$$ thinking about how they can ruin the game even more. I can assure you (without even talking to them) that they have LISTS of objectives and tasks they are looking to accomplish in the future, basically THEY PUT IN THE WORK. When someone offers "criticism," it's not like the dev's can go 'okay let me go through the thousands of lines of code, create, implement, and test said "criticism" in 5 minutes'. Things take time, and with this engine, some things cannot be done. This is reality, so I don't understand why some people (this is by no means directed toward you, talking about a lot of people here) keep bringing up the same things, in which the dev team EVERY TIME explains why it can or cannot be done and their explanation just gets ignored and the same "criticism" gets brought up again.

This is what I mean by self-entitlement, people just want MORE, GIVE ME MORE, I WANT THIS, GIVE ME THIS. If you want it, work for it. Do it yourself, sack up and get it done.
 

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Red Cell said:
If you really want to see this game be great, learn the tools of the trade. Learn to code, map, model, whatever to help make this game great. I see everyone lined up ready to give "criticism" but no one willing to sack up and actually do some work.

I know I'm not around the forums much nowadays, and I don't know if this is the place to say this but I would always be willing to learn to code in order to help this game, but frankly I have no idea what I would need to learn to help code. If someone can give me some sort of idea what to learn I would be more than willing to do so.
 

zeus9860

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@Roghan
You are probably better of learning mapping or modelling, coding isn't as fast... By the time you were done learning how to code, it's likely the mod is either dead or finished already unless you are a genius and fast at learning things. But it's up to you honestly. :wink:
 

The Man In Black

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Is that to imply that I'm a genius? It really didn't take that long to learn MS:C...
 

zeus9860

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No, but someone with no practise at all, he is likely to take a long time to learn even the basics of coding unless he is a brain at this type of stuff... This is mostly because he is on his own right now, probably better if he had classes or someone guiding him to get better results. I've been through this, it was damn frustrating to learn even with someone helping me out.

This is why i say, mapping or modelling will likely bring better results to the community sooner, because both of them can be self learned without that much of a pain. I've tried mapping on my own, with minimum tips from other mappers on how to get things working, and i did manage to go through some of the basics on my own, untill i rage quitted hammer due to epic boredomness that thing brings on me. Not to mention the amount of experienced people around in mapping and modelling already, who can help others become better on their experiments...

Conclusion:
So we could say that, if you are like me, who is damn lazy/looses motivation too fast when it comes to learning new things. Best to learn something small and try your best to contribute with something rather than start on something big and much more complicate to work with. This is my opinion, of course, everyone has their own point of view in this. :wink:
 

Roghan

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I actually do have a mind for programming, I had a few C++ classes back in high school and loved every minute of it. I'm taking programming classes actually right now but we are doing java this semester, next semester I will be starting C++ classes though anyway. I actually am not half bad at programming when I have something to do. I just need practice and a bit more knowledge of it. I will look at code and see what I can gather about it by myself but I am by no means fluet with it lol.
 

Tigerkev

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If you see MSC code you will die. No seriously, after looking at the code to get in some mysql functionality i got sick for more then one month );
 

Srgnt Rehab

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If anyone wants to attempt to learn don't tell them "Don't do it, it is boring and you should try something else" :|
If he wants to try MSC++ he should go for it.
 

Fegged

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Srgnt Rehab said:
If anyone wants to attempt to learn don't tell them "Don't do it, it is boring and you should try something else" :|
If he wants to try MSC++ he should go for it.
He didn't say he was bored, he was saying he was :oldshock: after seeing it
 

Tigerkev

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Nah it was really just a coincidence to get that many events going after seeing the code. First the HD fault then i looked at the code again and coded some mysql functions into it after that i got sick and still am for a month straight now.

Go try it, it's not as bad but Toth or MiB has the last word in that :roll:
 

The Man In Black

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I keep saying it's not bad, just a little intimidating at first. So long as you know how to do unique searches, it's fine.
 

Thothie

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Don't want folks refusing to critique this much flawed game on the basis that it's free, but there's a major difference between critiquing, and actively fighting against the game itself through sabotage.

Back to the more recent topic though...

C++ in 21 days:
c++_in_21_days_ars_longa_vita_brevis.png

I've seen this code result in years of sleepless nights for those few who have dared to look upon its abominable face. Many have seen it but once, and then vanished from the face of the Earth, never to be seen again. MSC++ is the Necronomicon of the coding world, and if the stars are right...

Suffice to say, actually learning C++ helps, but not much, as both the MSC and the HL1SDK are made up of almost entirely custom commands and nearly unique network methodology, so much so that all you really get out of it is syntax, and you wind up having to ignore half of what you learned just to get it to work right. Plus, the code's over a dozen years old and had over a dozen hands in it during that time, causing the project itself to be built with holes and Intellisense misdirects (making searches difficult), and forcing repeated shifts in gear to translate the various coder's styles and intent.

MSC++... Fear it.
 

zeus9860

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God dammit, leave this thread alone. It was slowly dieing untill you bumped it again... >_<
 

TheOysterHippopotami

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Actually he has a point. Weren't we promised an explanation for JMs banning once the patch was released?
 

Thothie

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You had your explanation. Eight pages of it.

Of all the cheats he spread, we only fixed two of em, and one of those was an exploit. The rest we either haven't figured a way to fix, or will likely never be able to fix (short of coding huge sections of the game from scratch). The two were the altering game files to remove the blinding poison overlay and a few other functions, and the various shard/symbol exploits. The rest of the various exploits we fixed were unrelated.

What that has to do with anything, I have no idea - but, if that's what you were waiting for, there it is.
 

Orochi

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If you guys need help with MS:C's code, or even HL1SDK's in general I might be able to lend a hand. I don't claim to be the best programmer, but seeing as how I'm responsible for coding MS:S and I need to know what NOT to do it can't hurt. Having a friend who is very well-versed in Valve's..."unique" method of programming helps too.
 

Thothie

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...of all the threads you coulda put this in...

...Did I not already send you the MSC source for this purpose? (ie. What not to do in MSS? - Not that there aren't also a few useful tricks in there...)
 

The Man In Black

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Of all the threads in all the forums, you had to post in mine...
 
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