If I could have a moment of your time...

Sabre

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The Man In Black said:
I got bored:

bugfixrr9.png


No more clicking LOAD_ERRORs for you guys. >_>

FYI: This fix relies on that being the name of the character, so if you have one of these guys, he's gone.

This is awesome, keep up the good work...Now, for your next trick...Fix magic! Yay! ...Please?
 

The Man In Black

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Define "fix" :|

Next on my agenda is to look into the "HEY I CLICK MAH CAR BUT IT NO LOAD I NO I CLIC IT MORE LAWL CLICK CLICKL CLICK CLICK" glitch.
 

Shurik3n

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Fix what about magic? Seems fine to me.
 

Sabre

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Shurik3n said:
Fix what about magic? Seems fine to me.

Remove the Protection and Summoning factors, or change them to something else...Give Volcano/FireWall a line so that you can see how much more exp. before level...(null) Proficiency...
At the very least, the second one, since SC would magically(no pun intended) level up if you removed two factors.
 

Shurik3n

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People would go up like 10 levels if those were removed. Also, I do believe volcano levels fire now (novablade one does), dunno about fire wall. I am sure that both their damage is based of fire level not the null skill anymore. At any rate, the fire wall and volcano are scripts I don't have, and I'm focusing on hard code anyways.
 

Sabre

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Shurik3n said:
People would go up like 10 levels if those were removed. Also, I do believe volcano levels fire now (novablade one does), dunno about fire wall. I am sure that both their damage is based of fire level not the null skill anymore. At any rate, the fire wall and volcano are scripts I don't have, and I'm focusing on hard code anyways.

Ah...Well, if they are coding, I'd say look into the party system and the armor bug; you've killed a major one, so work your miracles on these :D
 

The Man In Black

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I'll probably take a look into the party system after this. I came across something like "ulong partyID" that makes it so if 2 parties have the same name, they are still different. I have a feeling these IDs are being corrupted. I'll test this and other things out later.
 

Shurik3n

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P said something about making a new party menu (as in he was going to).
 

Thothie

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The code isn't that scary once you learn where everything is. Oh and trust me, you learn where everything is after 10+ hours of staring at it.
I think you'll often find it turns out code is not where you think it is. In lots of places the actual code used has been moved, but the old code is still in place, just never called upon or overriden.

According to what we found, monsters give 2x their Skilllevel per parry. Dunno where Thothie was coming from =
This is calculated in different ways in different areas of the code. I think in the end, the skillevel is only a factor. (See also above.)


I'm uncertain if the sprite consilidation will help us with edicts, but yes, it is critical to getting past our model limit blockage.

The other critical bit to get us past the model limit, is to install a function to change submodels and/or skins on client viewmodels.

Fix those two things, and we'll effectively have unlimited models, and we can start tossing in new summons and pets willy nilly.

As for XP passing properly - the only way to be absolutely sure XP passes properly is to untie XP from the weapon registration system, as it is severely restrictive. I think you'll either need to add a XP type flag to the dodamage command, or make a new special dodamage command where the skill type can be defined (such as weapon_dodamage, doskilldamage or whatnot)

I'd like to dump the weapon registration system altogether and allow the scripts to work dynamically, but there's no way to allow XP to pass properly that was, as it stands right now.
 

PBarnum

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Yea I want to make a party menu but it probably wont fix what MiB is talking about. My stuff will just be a way to manage your guild.
 

The Man In Black

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That's one of the things I will be looking into.. after work :( Like I said, I have a feeling it's just a problem with PartyID (hopefully it's not getting encrypted like Exp was, 'cause I REALLY don't want to go through all the work of player messaging :p)
 

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what was the issue with the stat?
Did you find the right c++ files that was causing it to be 100%
 

Gurluas

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Any chance of coding model change?
then i will work on an elven female playermodel and an elven male playermodel(provided i can get milkshape online again)

dwarves will be a much bigger challenge however, since we most likely have to animate one from scratch
 

PBarnum

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If that were to be worked on (which I dont think it will be soon), we should work on a female player model first. And all of that is really just models.
 

Sabre

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P|Barnum said:
If that were to be worked on (which I dont think it will be soon), we should work on a female player model first. And all of that is really just models.
/agree...I'd rather have things like the XP bug fixed, rather than a female playermodel, which we can't even do because that would double the amount of armors, which we don't have room for.
 

Gurluas

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i can modify the elf to be a human, but i still got the:

you appear to have registered after the trial expired, please wait 2 mins
blablabla shit
the keys Blasto sent aint workin, no keygen is working, there is no crack.
i can only model on milkshape.

so i am screwed, i cannot help the ms team at all unless this is somehow fixed
 

Sabre

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Gurluas said:
i can modify the elf to be a human, but i still got the:

you appear to have registered after the trial expired, please wait 2 mins
blablabla ****
the keys Blasto sent aint workin, no keygen is working, there is no crack.
i can only model on milkshape.

so i am screwed, i cannot help the ms team at all unless this is somehow fixed
You'll have mail in 5-10 mins.
 

J-M v2.5.5

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Here's what I think you guys should fix:
1) The XP not passing properly bug.
2) The XP not passing properly bug.
3) The XP not passing properly bug.
4) The XP not passing properly bug.
5) The "No Free Edicts" error.
 

The Man In Black

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pvpfixhk3.png


That, my friends, is the party system working "correctly". Shuri and I can talk, NOT hurt eachother in PvP, and NOT freeze eachother with blizzard.

I'd also like to suggest that Thothie makes it so that healing teammates uses a more potent heal. No logic behind it, it would just be a nice addition and make parties more desirable.

FYI: Thothie, there's now a new ulong that's not in use (saves to the character) if you want to hack your way to it.

This fix is on it's way to Thothie, once I gather up the few lines I changed.
 

Sabre

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The Man In Black said:
pvpfixhk3.png


That, my friends, is the party system working "correctly". Shuri and I can talk, NOT hurt eachother in PvP, and NOT freeze eachother with blizzard.

I'd also like to suggest that Thothie makes it so that healing teammates uses a more potent heal. No logic behind it, it would just be a nice addition and make parties more desirable.

FYI: Thothie, there's now a new ulong that's not in use (saves to the character) if you want to hack your way to it.

This fix is on it's way to Thothie, once I gather up the few lines I changed.
Awesome...
Next item on the agenda:
Armor bug, if applicable.
 

The Man In Black

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Well, Thothie has comments that 'setprop' could fix armor, and until I saw something in the code, I had no clue what he meant by setprop. Now that I know what it is, I'll look into fixing it.
 

PBarnum

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I was going to say, "lets start small, fix minor bugs rather than jumping into huge ones." But the XP bug was a pretty damn big bug to squash.

How about the camera bug? When you stand on a 8x8 unit block (or less) or if you stand on a player, then duck, the camera shakes like crazy.
 
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