Keys what are used are not listed

ReBoot

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Well, I found an issue which destroys alot of fun: key bindinds!

Dowloaded and installed MS:C and tried to play. I checked für a "Use" key in the key bindinds menu and found none, so I thought that it's not used anymore. Yet in game, almost no NPC answered to "trade" or "buy". A polite guy told me that I have to use them, so I bound the +use function via console.

My complaint is: why is a used function not listed in the key bindings menu and will that be fixed?


Another problem is: I can't offer anything. Like the letter from Ike to Abulurd. I bound it via the key menu and I think that it's a similar kind of bug.


Will the key menu be operative and contain ALL COMMANDS USED with future releases of MS:C?
 

Netrogor

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My information.
Press F11 to offer items.

Make sure your console is on.
Press "~" to make it open up.
Type the following:
bind <KEY> "+use"
<KEY> being a key of your choice.

Examples:
bind e "+use"
bind q "+use"
bind f "+use"
 

ReBoot

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U didn't get my post. I don't aks how to bind keys, I ask whether all keys needed will be listed!!!

F11 to offer does not work for me, because I have bound F11 to something else. Tell the the command, plz.
 

Thothie

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Yer saying the use item and npc interaction menus are not on the bind menu?

Well holy crap... They ain't.... You know, I've not the foggiest idea how to fix that off hand - but I'm sure it's something simple...

USE/+USE are on there, but I don't see the NPC interaction menu.

The binds you need are

NPC interaction menu:
bind "f11" "menu interact"

Equip an Item (it's under "Quickly store an item you..."):
bind "q" "use"

Interact with world item (under "Use World Object"):
bind "e" "+use"

These are the default binds, reassign as needed. (I find F11 to be a crappy default for the npc interaction menu myself.

You can also talk to NPC's through the NPC chat ("u") - and indeed, will be required to do so in some instances. I hope to have them all working through the interaction menu someday.
 

ReBoot

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At this place, I'd like to make a suggestion to merge the the commands to use a world object, interact with a NPC and pick up a world object.


Anyway, thank you for the command listing, I'll bind them manually in the config.cfg.
 

Thothie

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I agree, and I kinda did that in this patch - if you click +use on most NPC's on a JAN2007 server, you'll get the interaction menu... HOWEVER - +use also activates stores, so you need a seperate interaction menu for them.

The interaction menu also has some game options, when not clicked on an NPC, or clicked on another player. Might not want that menu poppingup every time you press +use. (I had it bound that way for a bit on my client ("+use;menu interact", was annoying)

You also have to chit-chat with a lot of NPCs - again, hoping to put that ALL through the interaction menu eventually... But it means going over each chatty NPC, one a ta time, and building custom menus for them, so it takes time. There's also a limit to the # menu items I can display which complicates things.

If you like key consolidation, I do have +use and pickup bound to a single key on my client which works pretty good (only time I have an issue is when I try to pick up an item near a chest).
Code:
//Combo Use
alias +getuse "get;+use"
alias -getuse "-use"
bind mouse4 +getuse

I also have my Character Sheet button bound to Mouse5 (second thumb on mine), and my scroll wheel bound to the pgup/pgdn system, which is handy as I can scroll through my stats real quick.

Code:
bind "MWHEELDOWN" "hud_scroll down"
bind "MWHEELUP" "hud_scroll up"
bind "MOUSE5" "playerinfo"

I do hope to make radical changes to the default key layout when we finally get an MSC 1.1 release.
 

ReBoot

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Thank you, this combined pickup/use will help alot. :)
PS: will all commands used be included into the key menu in a future version of MS:C?
 
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