Alright, i assume everyone has noticed in the current master sword that there are certain...flaws...with the weather...
for one, theres the whole...raining indoors, caves being brighter when it rains, rain being greenish...
In source, it'd be nice to have a point entity which controls possible weather in the map, for example..
ms_info_storms
it could store all the things like what storms can occur in this area, chances of said storms becoming active, what direction the storms come from (north south east west)
it'd also be nice to have brush based entities which control which areas weather can occur in (msarea_outdoors / msarea_indoors), or at least having rain and snow come from the skybox.
Weather:
Sunny
Cloudy
Rain
Thunder storm
Thunder storm w/ rain
Thunder storm w/ lightning
Thunder storm w/high winds
Thunder storm w/ rain & lightning
Thunder storm w/ rain, lightning, & high winds
Light snow
Heavy snow
Blizzard (high winds, heavy snow)
Sand storm
Extreme heat
Any i missed?
for one, theres the whole...raining indoors, caves being brighter when it rains, rain being greenish...
In source, it'd be nice to have a point entity which controls possible weather in the map, for example..
ms_info_storms
it could store all the things like what storms can occur in this area, chances of said storms becoming active, what direction the storms come from (north south east west)
it'd also be nice to have brush based entities which control which areas weather can occur in (msarea_outdoors / msarea_indoors), or at least having rain and snow come from the skybox.
Weather:
Sunny
Cloudy
Rain
Thunder storm
Thunder storm w/ rain
Thunder storm w/ lightning
Thunder storm w/high winds
Thunder storm w/ rain & lightning
Thunder storm w/ rain, lightning, & high winds
Light snow
Heavy snow
Blizzard (high winds, heavy snow)
Sand storm
Extreme heat
Any i missed?