- Admin
- #101
*shiver* - just remember Horrors are flying critters, and thus have really horrible navigation (get stuck on anything and everything). You may have to work out a series of monster clips or even trigger_push brushes to direct them proper. I don't recommend a 'pure' horror wave either - they really need some sort of ground backup.i suddenly need a horror wave
I... Really don't think you want those... I actually have a whole series of Bludgeons for little G's map, that he'll likely never actually make. The Bludgeon model is so pathetically stiff and awful looking though... The current Bludgeon's are kinda fun since they jump all over - but the "fixed" ones would likely just walk up and whack you.one question though, what about bludgeon demons? would it take long to fix them?
I can add push velocity, maybe push and/or stun attack to any new troll scripts without consuming any real time.oh and, i'd like the trolls to be a little pushy if you can do that
All I can say is grab Jed's HLMV - export the textures, open the BMP's in Photoshop, or whatever you like to use. You can edit in 24-bit and change the palette all you want, but make sure you save in 256 colors. Then re-import and save the model under a new name.well, if you give me some basic instructions i'll try reskinning for the troll chief guy
One model I have for a Trollish thing that may not require any editing is the original MS 1.35 troll. (Which looks just like an Ice Troll, but isn't blue). If you wanna troll type based on that, I can arrange it... Although I wouldn't be sure what to call it. (Desert troll maybe?)
Annoying thing is, our Trolls look more like Ogres, and I have a model I intend to use soon that is a defacto-Troll. (green guy in the upper left of this set)
Hmm... I was under the impression that the reward would be in the Outpost on this map. :\ In anycase, as I said, I'll adjust the chest script up or down after I see the map.since this map is going up up up in level requirements, once its out i'd advise changing the rewards in that chest (perhaps a good location for some new items?)