Gurluas
New Adventurer
- Joined
- Aug 28, 2004
- Messages
- 1,775
- Reaction score
- 4
- Age
- 33
maybe you could add the jungle borsh orcs for him?
ITS'aME'aMARIO!!!! said:wow, its amazing how ms seems to continue to grow even though the devs have moved on to another mod... i wonder if THAT one will ever be finished...
he drops his boulder whenever he gets hurt.
right now i'm re-designing the map to avoid people sitting on those cliffs...as archers on the ground dont like to aim (they shoot at them, but nearly never hit)...
it will still look basicly the same, but the wall will probably be a bit beat up to allow archerst to shoot through it, and for the warrior orcs to more easily get into the outpost. the cliffs might be redesigned, i'm not really sure yet, but progress has definately been delayed.
...(i'd use lures to show them where to go, but once one is dead the chain is broken).
@PointClass base(named) = ms_npcscript : "NPC Script"
[
target(string) : "Monster Name"
type(choices) : "Type" : 0 =
[
0 : "Move"
1 : "Play Anim"
2 : "Run Script Event"
3 : "Move, then Play Anim"
4 : "Move, then Run Script Event"
]
moveanim(string) : "Move Anim"
actionanim(string) : "Action Anim"
eventname(string) : "Script Event"
firewhendone(string) : "Fire, when finished"
firedelay(string) : "Fire Delay" : "0"
stopai(choices) : "Disable Monster AI" : 0 =
[
0 : "No"
1 : "Yes"
]
]
evilsquirrel said:I try not to make crevices that players can get stuck in...as i'm usually the one getting stuck...
EDIT: eh, shouldn't a posted that so fast...i think i'm going to try the daragoth method of making the cliffs a bit more interesting, along with continuing the (theme?) i have right now...unfortunately, unless you've got some dead plants and dead trees, they wont fit well with it. (i'll look for those tomorow)