The Great Redundant Thoth (channeling redundancy through me) said:It won't load under FN as it is not on the internal
Crow said:dunno what to do about him attacking you through walls. never had that problem.
Crow said:I can't test it with the real monsters as my lan char is a weakling...
CrazyMonkeyDude said:Crow said:I can't test it with the real monsters as my lan char is a weakling...
I'm sure if you ask Thoth nicely, he'll send you a rounded level 40 character to use in LAN map testing.
Yeah. Obviously Thothie scripted the reaver so that it can attack you through walls. I wonder what the next step in "realism" in this game is.Jelly said:Crow said:dunno what to do about him attacking you through walls. never had that problem.
I think that's where Thothie comes into the picture.
And technically, Jelly nailed the problemShurik3n said:Think J-M just nailed the problem right there.
J-M v2.5.5 said:And technically, Jelly nailed the problemShurik3n said:Think J-M just nailed the problem right there.
I'm just the one posting it.
Jelly said:J-M v2.5.5 said:And technically, Jelly nailed the problemShurik3n said:Think J-M just nailed the problem right there.
I'm just the one posting it.
Why thank you for giving me credit.
Yeah, that was the issue - you likely needed Crow there to hack the door open. This has been fixed, and they work fine now.Anyway: I noticed that the ice troll lobbers don't have death animations. Jelly pointed out that because of this, the game might not think they're dead, causing the chain of map events to stop even though they are dead. If you tested the map with other monsters (that do have death animations), I guess it worked.