WW2:Lodagond-1 [Optimized]

Crow

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Thothie said:
e]

You spawn a ms_monster with the scriptfile: "monsters/skels_wakeup" - the ms_npcscript method only works on individual skeletons - ye can't use it on multiple monsters due to the limitations of ms_npcscript.

Ah, that would explain it. I was trying to apply the script to multiple targets. I wanted only like 4 of the 6 skeletons to awak at first, but I guess ill just have to spawn the next two later instead of having them be alseep at first.


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ITS'aME'aMARIO!!!!

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Crow said:
Thothie said:
e]

You spawn a ms_monster with the scriptfile: "monsters/skels_wakeup" - the ms_npcscript method only works on individual skeletons - ye can't use it on multiple monsters due to the limitations of ms_npcscript.

Ah, that would explain it. I was trying to apply the script to multiple targets. I wanted only like 4 of the 6 skeletons to awak at first, but I guess ill just have to spawn the next two later instead of having them be alseep at first.

suppose that would be cool, while players are distracted by the other skeles all of a sudden they are stomped from behind while the Big'uns
 

Crow

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It's basically done. Everything works, blah blah blah. The difficulty has been eased by quite a bit.

Only thing left is this: The "spawn only when triggered" option for chests isnt working for me, they just go ahead and pop out at the start of the map. Kinda defeats the purpose :D


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Thothie

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Only thing left is this: The "spawn only when triggered" option for chests isnt working for me, they just go ahead and pop out at the start of the map. Kinda defeats the purpose :D
Put them on their own monster spawns. The spawn only when triggered thing doesn't seem to work too good for individual monsters.
 

ITS'aME'aMARIO!!!!

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oh well... hope its till a difficult fight nonetheless... (w/o teamwork a party should totally wipe)


and I'm surprised nobody responded to my comment about Ryan. :?
 

Thothie

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There's placeholder scripts for all yer chests in the current patch, I sent ya the scriptnames.
 

Dark_Force9999

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WW2 will probably keep me playing for a couple weeks hopefully. If the treasure chests has scripts already, does that mean we can play it during this patch?
 

Thothie

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It won't load under FN as it is not on the internal approved map list. :/

There's nothing in the placeholder chests - they are just, placeholders.
 

Thothie

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Ya need to put the chests in yourself, lest ya want me editing your map. Only thing I normally have to worry about, is what to put in them. They spawn like any other monsters, so tisn't hard.
 

Thothie

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Nah. You've no way to put stuff in chests, tis a script end thing - ya just need to spawn em. I dunno if I'll have anything impressive enough to fill them by the end of the month though. I'll stick something or other in though.
 

The Man In Black

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Thothie said:
Nah. You've no way to put stuff in chests, tis a script end thing - ya just need to spawn em. I dunno if I'll have anything impressive enough to fill them by the end of the month though. I'll stick something or other in though.

Anthrax! Put anthrax in!

*AHEM*
 

evilsquirrel

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hey...if you can't think of what to put in it...just put an item called "Mystery box" in it. nobody can resist the mystery box.

and...next month you can change the mystery boxes into something!
 

Jelly

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Maybe we could have a mystery box each month, which have avery low spawn chance, but spawns in more than one chest. :p
 

Tirex

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A mystery box whit a low spawn chance, that spawns one of the extra-rares once opened would be nice... whit a certain chance.
 

WeissberV

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i still think we need more good maps like this, i started mapping because i started to map to make good maps like these, specially gaz's pvk_island map <3 that one.
 
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