Gurluas
New Adventurer
- Joined
- Aug 28, 2004
- Messages
- 1,775
- Reaction score
- 4
- Age
- 33
I did change my mind, i want only the new model now.
Never did finish it, sfaik.well one guy wanted to do a update tool before...
Iselore said:well one guy wanted to do a update tool before...
lolGurluas said:i started bloodrose btw... BLUDGEONBLUDGEONBLUDGEONBLUDGEONBLUDGEON
biggest problem right now is some compile errors : |
could you leave one of the shield skeletons in town?
Thothie said:There are ways to help the r_speeds in current maps with little or no asthetic impact, but in most cases it'd involve recompile, which means redistributing lots of megabytes of maps and everyone getting "your map dun match the server's" errors.
Was hoping to recompile several maps for the MSC 1.1 full distro, but tis a ways away.
There are a few thousand cvars and system settings you can tweak to squeeze more FPS out of your old system, but MS:C will always be one of your more resource intensive HL1 games. (Particularly if you are hosting.)
r_mirroralpha 0 //turn off mirror alphas
r_traceglow 0 //occlude check monsters
r_decals 0 //don't track decals
r_dynamic 0 //disable some dynamic lighting
r_mmx 1 //force MMX optimizations
r_drawviewmodel 0 //hides weapon model (best if you use 3rd person)
r_detailtexture 0 //disables detail texts (but dun think any map uses em)
cl_giblife 0 //don't track gibs
cl_gibvelscale 4 //scale gibs (def 1)
cl_himodels 0 //lq models prob no effect in msc)
gl_alphamin 1 //don't blend alpha
gl_cull 1 //obey occluders
gl_dither 0 //dont dither
gl_keeptjunctions 0 //dont do fine calc on junctions
gl_lightholes 0 //dont do fine calc on lights
gl_max_size 64 //max texture size (256 is default)
gl_palette_tex 0 //ignore local texture palettes
gl_picmip 2 //scale textures (0 is default)
gl_playermip 2 //scale textures on models (0 is default)
gl_round_down 6 //round down texutrse, 3 is default)
gl_smoothmodels 0 //do not anti-alias models
gl_texturemode GL_NEAREST_MIPMAP_NEAREST //texture scaling mode
//(this is fastet, highest quality is: GL_LINEAR_MIPMAP_LINEAR)
gl_texsort 0 //disable texture sorting
gl_wateramp 0 //do not render water waves
gl_ztrick 1 //speeds up some older graphics cards
ms_reflect 0 //disable reflections
ms_hidehud 1 //remove ms hud (wont see red guy - or health)
Screenshots will come later.
Videos might come later.