Echo717 said:I'm working on it punk, be patient
Shadowplague bow (lvl 25)
-deals dark damage, applies poison dot every hit.
Frostwraith bow (lvl 30)
-deals dark damage, applies cold dot every hit.
-chance to encase weak enemies in ice.
Shadesplitter (lvl 35+)
-deals dark damage, applies secondary magic damage on hit (2 hits instead of one, similiar to how holy weapons work).
-chance of recovering hp based on dark damage and mana based on magic damage, or the other way around.
-special ability: triple shot, charge the bow with some mana for a triple shot. (ex: 50% less accuracy, costs mana, 300% damage)
(or)
-special ability: powerfull shot, charge the bow with some mana for an even stronger shot. (ex: same accuracy, costs mana, 200% damage)
Pyroclastic gloves (lvl 30+/35+) - first MA weapon to feature a long ranged attack!
-deals dark damage, applies fire dot.
-falcon kick! (same as fisting but with stun/knockback).
-falcon punch! dark long range attack, perhaps make it explode on impact and set things on fire. (works like a projectile that explodes on impact, eg: fire ball from burning one)
-passive ability, each time our attack misses, a knockback wave will knock everything nearby away for some damage and possibly causing fire dot.
rune blade of cinder (lvl 20/25 swords, 20/25-30 fire)
-fire bolt, lvl 20/25 fire. (similiar to those that the flame horrors use)
-cloud of ashes, lvl 30 fire. (large grey cloud that deals fire damage to enemies, doesnt apply dot)