DarkWasp said:It's good to see MSS has a slight bit of a pulse still!
I'm trying to find the latest version of my map and get rid of a few experiments (for stability's sake) before I can upload it.
I'll ask himThothie said:re: Dangerous Pass Source
DarkWasp said:It's good to see MSS has a slight bit of a pulse still!
I'm trying to find the latest version of my map and get rid of a few experiments (for stability's sake) before I can upload it.
So, yeah, hopefully we'll have that shoon.
...What ever happened to Shoon, anyways?
If Dogg made the system with future SDK revisions in mind, it wouldn't be an issue, but he went and edited source files severely willy nilly, even when he could have added includes or such. Given that there was no undoing it, we never bothered trying to break that tradition either, so we're kinda stuck there.Orochi said:If you guys had revision control from the start, you may not have been in the position you are in now, having to ghettorig the new with the old, vis-a-vis Goldsource.
We don't keep different versions around, save in archives... But yes, if you are careful to keep the SDK and modifications separate whenever possible, ie. code with external revisions by non-mod developers in mind, it could be a boon. I'm not saying it's an entirely bad thing, I'm just saying it's just not something that's absolutely required. It's entirely possible to do manually, and without any more effort than would be required if it updated automatically (possibly less effort, and certainly with less surprises).Orochi said:I have no idea why you are so anti-RCS, Thothie, but I assure you it will be a boon. (Not having to manually keep different versions like you currently do, for example). Regardless, I suppose it would be prudent to start in on it before we get a Git repository. If I use something like Git extensions locally, then when I check it in for the first time, all the work I've done previously will go with it (great thing about Git).
Thothie said:I've yet to make a news update though... If we get the Dangerous Pass ironed out, I may add it to the map showcase, and bump it with a news update, assuming no one else posts news around the same time.