- Admin
- #126
Holy f*ckballs! They listened! And they fixed it! (Checks) Yes indeed they did...Alfred said:This is fixed now, it is an engine fix, not SDK related.
If yer still having this issue, try updating/verifying your Half-Life... And if yer STILL having it after that, lemme know ASAP.
...Well, jeeze, I suppose we could just put up the patch as is... Though I'm tempted to tweak it up some more first - though maybe not so much given the upload time involved. Shall see what RKS thinks.