Recent content by Dogg

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    INFO Latest Update News

    Nice. Very Nice.
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    ED_ALLOC: No free edicts - just as common in Source

    or try two asprin, and call me in the morning
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    ED_ALLOC: No free edicts - just as common in Source

    Well I'd rather hang myself then do it, but you could encapsulate the functionality of an entity without making it create an edict at load time. A trigger is a good example... each one in the map creates an entity/edict (same thing for this discussion). You could instead have it just create...
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    ED_ALLOC: No free edicts - just as common in Source

    psh, u can't tackle a NINJA
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    ED_ALLOC: No free edicts - just as common in Source

    hi thothie. I'm amazed this site is still active It's possible to lower the edicts with a lot of coding tricks. But it really sucks to have to fight against the engine like that :?
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    APR2007b Bug Reports

    haha that's how I used to feel thothie :lol:
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    Central connection breaks

    Had the central server been working before? Or is the first time you're using it? MSCentral.exe must be running while the MS Server runs. Also your MS Server must have the proper settings: "ms_central_enabled" "1" "ms_central_addr" "127.0.0.1:5710" "ms_central_pass" "password"...
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    MSC Problems

    Hi. I'm the coder for Mastersword and have been doing it, on and off, for a while now. I just wanted to make sure you know I'm committed to creating a clean, operative game and am watching your reports. Truth is, we couldn't test as much as we wanted to. Part of that is my fault - I've...
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    Bugs, bugs, and even more bugs

    Yeah, when creating MS:C, these were the bugs that got the most attention and were fixed first.
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    Developers: What is the problem with MS_PKLEVEL?

    I'm not going to say this will work for sure, but.... msarea_town is meant to reverse the effect of PK.... only while you're touching it. So the whole map would have to be covered in it, yes. If someone is standing within it, then player attacks on him won't hit. You might also...
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    Developers: What is the problem with MS_PKLEVEL?

    ms_pklevel was added in 1.3. As I've told you via private message, the coder has since disappeared, along with that code. So I can't help much there. In the earlier build that we based MS:C off of, there was no ms_pklevel. Now, in MS:C, it's been re-implemented in a way that works.
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    cant move or anything

    Having .res files for in-game menus like Source uses would be nice. If you don't like our gui, then u can make your own :). It's not something we'd see in this release of MS:C, but it's a possibility for a patch.
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    Dogg

    Hi guys, So what's Dogg been doing all this time? Well basically I've been trying to take the scripting system I started just after 1.01 and expand it to its full potential. The code enhancements I've done for MS:C have become very useful for both aesthetics and gameplay. We've...
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    Armor Breastplate model

    Nice designs. The shading on the axe blade is an especially nice touch.
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    High Quality Texturer

    Note that as a team member, you'd have to handle all the details related to your task your self. So, as a skinner, if you can't take the current boar model, reskin it, align the skin properly, and recompile it to a working state... then its not gonna get done.
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