Bloodrose [WiP]

Xeropace

Adventurer
MSC Developer
MSU Developer
Joined
Aug 23, 2005
Messages
408
Reaction score
7
By nice, I think he means normal and like a real town. I think (possible) he means that it's now like, all run down, covered in blood and vines or something :p
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
From the look of the original, I figured it was supposed to be a ruin. Maybe occupied by our one mad elf. ;)
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
oh well...he's the only living occupant.

and he has his own house anyways. any suggestions for thornlands-ish (possibly tiny bit better) chest rewards?
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
good thing i test with multiple people...

we managed to trap slithar and pummel him into oblivion BEFORE he could teleport upon reaching half health.

the lure_tele i had for the first piece is now a teleport only...will change back if thothie makes slithar invulnerable upon reaching half ;) (until recieving the resume, of course)
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
we managed to trap slithar and pummel him into oblivion BEFORE he could teleport upon reaching half health.
Wow... Actually, I suppose it's not that hard to do 1500 damage in 10 seconds.

I think I can rig him up to be invulnerable on half... Should be fine - so long as you don't do 1500 in a single blow...
...while this is not *currently* possible, who knows what the future may bring (very, distant, future, I hope).

Might be better off with the pure teleport anyways - I've not seen the map yet, but it seems more likely to be "clean".
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
hmmm...getting an odd error when i try to run the map now...

"Bad surface extents" - then some coords

its probably something odd i've done somewhere..but if anyone knows something to watch for?
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
I'd hate to tell ya this - but that's one of those you tend to get from carving something several hundred brushes later. If yer lucky, you can just delete the last few dozen brushes you made, but beyond that, I think you are SOL for further expansion.

Only other cause shows up in the Hammer problem report list - generally as texture not perpendicular to face.

If yer *really* lucky, you might wind up like the original Highlands, and only get this error on listen servers, but not on dedicated servers.
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
luckily for me - it gives coordinates!

i used the coordinates to track down the offending brush (which was...never...ever carved...it was part of that village, just a wall...

anyways, i'll keep a lookout for more doors with silly sides - like in foutpost ;)
 

Crow

New Adventurer
RiP
Joined
Feb 26, 2005
Messages
1,219
Reaction score
0
Location
YOU DONT GOT TIME TO MAKE A PROFILE
lol43295wc6.jpg
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
i think everything should be working right now...

except for the most important part (THOTHIE) ...findlebind is still broken...there is no way to return the bear claw to him...
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
nix that - env_beam wont work no matter what i do...think i'm just missing the sprite, but i cant find the sprite ANYWHERE! grrr....maybe if i install half life from the CD...i'll keep trying to fix that tomorow...

other than that, just gotta change around some bears (accidentally made brown bears instead of black bears), add a little breaking bit at flesheater, shut the doors (after thothie fixes findlebind), ask thothie what keyhole the key findlebind gives as he's dying goes to and what event it fires when it gets the key, add music, and add some form of wildlife...in select areas...(and bludgeon markers, since Gaz has yet to show that model)

there might be some other things i'm forgetting, but i'm sure they're all minor.
 

Jax

New Adventurer
Joined
Jul 24, 2005
Messages
393
Reaction score
0
Location
Watching the Ultimate Showdown
Bloodrose = Xtreme Buttsechs

It's awesome! I was just on his server today, it looks fanfriggintastic.

BTW: Is the snake wizard model from the Cthulhu mod?
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Yes, he was donated from said.

Slithar does take holy damage, but his multiplier is low. He's only an apprentice, after all. Venevus takes more, but has a counter-attack.
(Still, I dunno what is up with these insane high damage counts, so I r worried.)

Findlebind not taking the bear claw anymore eh? Hmmm... (Okies, I think I see what's causing that...)

Findlebind drops the blood key (key_red) for Slithar.
He drops the emerald key (key_green) for Venevus.
So you want " other/keyhole_red " and " other/keyhole_green " respectively.

If you'd rather, we can do those exclusively by map events instead. He already fires "findlebind_died" after finding a worthy player to face Venevus. Currently he doesn't fire anything for Slithar champions, but we can change that.

The default env_beam sprite is one from the Valve directory, I believe, it should work... But to be sure, take a look at the env_beam's in the Calruin2 tutorial. I know too many env_beam's will make MSC go smashie.
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
i'll take a look at that tutorial, and there is only a max of 4 env_beam's active at any given time.. (with 6 beams in total)


also, i'd rather keep the keys, sometimes players dont have time to do the whole map, so i'll let em have a bit of a checkpoint system ;)
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
alright, beams have started working...bears are replaced...

thothie - does findlebind fire an event when he tells players about the bear? if so - i'll need to set it up so it only spawns when he tells them. (and it'd be better if he did)

i might actually be able to release soon...
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
well, due to the lack of findlebind and other things to play around with, i've redesigned venevus's chamber with 300% more pain. hope you all like it.


i detect rising pain in other areas soon...
 
Top