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- #51
Mayhaps that gate near where the Giant Bear spawns... Thinking Dangerous Pass primarily because it has mountains with a bit of snow on them in the background.In the map keledrosprelude2, where would the transition be? Knowledge of this would help me pick textures and mold the landscape near the spawn point to smoothe out the transition aesthetically.
The original world layout is effed up enough that it can really be anywhere... I actually have three seperate plans of the orignal map layout, and none of them match each other, nor what has actually happened. I'm *trying* to keep some sort of vague corrispondancy to one of the better maps Lanethan gave me, but well...
The OceanCrossing transition (which may never happen) - goes from Deralia to, probably a trading post on the edge of Tundra. If I can figure a way, there maybe a stop inbetween, or way to get to Smuggler's Cove from there as well. (I may rig it, so that you are forced to go there if the raiding orcs kill the ship captain.)
I've the source for MSCAVE - it'd make some sense for it to be there, as in at least two of the world maps I have, it exists from some mountains. There's no good spot in there for a transition save for Shaddarh atm though - and that one also looks as though there's a temple maze on the other side.
...and yeah, it would have to be quite a bit larger - I'm glad you have the tenacity to stick to one map and see it through.
Thats what I have in there now . The morcs I have spawning on a trigger (func_breakable) and they all spawn at location.
That's really odd... Maybe those torches (the holders) need to be func_illusionary and the orcs just don't have quite enough elbow room with them there. I ran into incidents of orcs stuck to walls and one another when I went through it. :\ I did notice one torch is severely detatched from the wall, but I figure you caught that by now.