- Thread starter
- #76
Not as is unfortunately.
Crow said:Pic 2: are those all overlapping brushes? If they are, just make sure they arnt causing any crazy lag.
Seems like all you have in your open space are trees. Granted I havent visited the map in a while, but Id suggest adding rocks and hills and such so its not all flat.
Avoozl said:Crow said:Pic 2: are those all overlapping brushes? If they are, just make sure they arnt causing any crazy lag.
Yes, but I replaced a less attractive barricade with it and noticed no large lag jump + its a func_breakable so it doesnt hang around forever.
Thothie said:I think he's waiting on some scripts from me still - sounds as though he's expanded it quite a lot.
Getting slowed down, cuz I'm working on monster scripts and monster AI at the same time. Also tried to get him a more dynamic weather controller, but it failed for some yet unknown reason.
Should point out those would be the result of him being over ambitious on his very first maps.Take Crow's orc place: 1300+ WPOLY, massive lag
What about Crow's sky castle: 2000+ WPOLY, uber lag
(not trying to portray Crow as a bad mapper here, his maps rock, he just needs to do some optimization)
weather/make_snowYou have fog in the "caverns of unspeakable evil"... how?